WASD moves the player. Left and Right turn the camera. Space fires your weapon. 1 selects the SMG. 2 selects the Shotgun.
DISCLAIMER: I did not make the 3-D rendering aspect of this project. BurgerboyFTW did most, if not all of the programming in that area, including the entity system. In this update, I added a drop system for monsters, so that when a monster dies, then they drop an entity, like a shotgun. Also, I made the entities bop up and down in sync with the walls when you walk. Finally, I redid the hitscan mechanic so that it generates a vector that has an offset equal to the base spread of the weapon being used. In addition, the shotgun now has multiple pellets per shot, instead of the previous higher range of accuracy. OTHER UPDATES ON THE WAY: I have a player death animation inside the project, unused. There is also a variable for player health. I am, however, losing focus on this project. Any future updates may or may not be continued, depending on whether or not I have faith in them.