On their first turn, both players place two houses and two roads. After these first turns, houses must be connected with a minimum of 2 roads between them. When the dice is rolled, each player receives any resource labeled with the number that was rolled, if they have a house or city bordering that resource tile. On your turn, additional houses, roads, and city's may be constructed, the costs are shown in the bottom left. First person to 8 points wins! Houses are worth 1 point, city's are worth 2, and roads are worth 0. When a seven is ruled anyone with more than seven cards has to lose half of there cards. Also when a seven is ruled, the person who ruled the seven gets to move the robber on to one of the other players numbers and gets to steal a card from them. If the robber is on your number you can't get cards for that number until it is moved off.