⚠Use Turbowarp for better performance⚠ https://turbowarp.org/362371228?hqpen&size=640x360 Press space to begin. You are the triangle. Avoid walls. Change levels with the Up and Down arrow. Next updates: Alpha: 0.1: Small test (this is the 1st version) 0.2: Bug fixes, Tutorial and a timer. 0.3: Menu, Beats to music rhythm, 1 new level. 0.5: Ability to turn sound up, Graphical improvements, Bug fixes. 0.7: Scratch bug fixed. 0.8: Removed volume control. ; Added mute button. 0.9: Graphical/sound improvements, bug fixes, one new level. Beta: 1.0: New level, improved camera control, additional amimations for greater fluidity. 1.1: Redesigned interface, world score added, level previews added, muted music bug fixed. 1.2: Fixed major bugs, added star system for more competition, added (unfinished) end scene, added Arcade Mode, which removes the end scene that occurs at 100 seconds. 1.3: Minor bug fixes, 2 levels added, some animations added. 1.4: Added a help menu, and a description of each level. 1.4.5: Bug fixes... 1.5: Finishing touches to all levels, and to the end scene, Warning! There are easter eggs everywhere! Have fun finding them ;) 1.6: No more numbers for the levels! Just press the up and down arrows, adding a LOT of convenience! 1.6.5 FisherPrice maintenance, bug fixes, new level, small redesign. 1.6.7: A LOT of bugs fixed, credits added. 1.7: Perfect = another level ; changed the ending mode into something much more accomplished. 1.8: Real moving background, game color changes, slight visual and sound redesign, Added support for 16:9 aspect ratio. Bug fixes: -On unfinished levels -Fixed the bug where sometimes you couldn't lose even if you hit a wall. -Fixed the bug where if you changed window, the stars would count themselves and start the end scene even though you're not in the game. Fixed the bug where the star counter was displayed on the home screen. -Fixed the bug where you could cross a wall from the left. 1.8.4: - Various bugfixes - Code cleanup - UI redesign 1.8.5: - Added wall styles to each level for greater variety/difficulty - Added number of stars earned when losing - Removed the cat telling you which minute you're in. (it's replaced by an simple notification) -Added Pentagon, Square and Triangle Mode -Added 3D Shadows. -Added a disclaimer of "Epilepsy Warning" -Added a performance pop-up notification if the framerate is low -Added different intro music for each launch of the game -Added support for 60fps+. Final Version: 9 more levels to be added! Cloud Competition Smartphone support (with web app) Challenges (survive the longest possible with reversed controls ; without seeing walls from far away ; with swapping ; guessing the exit with a lot of rotation, etc..) -End scene triggering at the end of the last level only. Features yet to be added: - Dual Mode - Live Camera Animations - Easy Mode (where you are allowed to touch 3 walls before dying) - Player sensivity depending on levels/sections - Hexagon changing shapes while playing -Toggle for disabling the background for a solid color - Easter Eggs!
Note: Ads are accepted but don't spam. Level advancement: Tutorial: Final state Dizzy: Final state Mario: unfinished, needs more animation and dialogue iPhone: Needs some animation Undergon: Final state Brain Power: Final state Funk: Needs more dynamism Row: Unfinished Firepower: Nearly at final state Droppy: Final state S1KE: Completely unfinished, this level is subject to a lot of change soon Nine Circles: Needs more animation but otherwise nearly finished void: Yet to come Hexagon Rave: Yet to come FNAF (Five Nights At Freddy's): Yet to come Ketamyne: Yet to come Japan: Yet to come Clandestina: Yet to come Methamorphosis: Yet to come The Final Stretch: Yet to come..? It's for you, Hexagons ! Player. Ce projet est encore en Béta. Les mises a jours seront mensuelles. (mon record perso est de 151.135 secondes) 2023 Samlol12. This game is like Geometry Dash, doesn't took that much time coding but I did it in 5+ years...