WASD users (pro gamers) : Up = W, Down = S, Left = A, Right = D Arrow key users (normal people): ARROW KEYS!!! What do you think? Left and Right to turn. Space to Nitro Boost If your speed is high and you turn, you flip. Up --------------------------Accelerate Down -----------------------Reverse Up + Down -----------------Brake Space + Unpress Space --Nitro Boost MPH < 0 + [P] -------------Park YOU CAN DRIFT!!! (Sort of. Feature still WIP) (If you know how to actually drift). That stat bar (made by @TheLogFather ) is the speed. Better car graphics made by @breenworks Full being max. Past full means Nitro.
NOTE: Shall I add fuel? @lightningminerflame1 and I are doing a collab (or planning to) and this is the engine (this was made a long time ago, stuffed at the bottom of the "my stuff" pile) for the game we are planning to make. #ZeroThumbnail UPDATE LOG: =========== - 5/1/2020 - Officially added this section ( v0.1 ) -- 1:19 PM - Made WASD compatible, added parking ability, and changed Reversing mechanics (instead of changing speed by -0.25, it reduces the speed relative to the current speed. More specifically, 0.00001% of the current speed.) (v0.1.1) -- 1:27 PM - Minor change: renamed "FPS" variable to "FPS:" (No change) -- 6:02 PM - Reverted the reverse mechanics back, added WASD compatibility to "Brakes", and fixed a glitch in the "Brakes" where you would actually go faster; completely redesigned the "Brakes" mechanics. (v0.2.1) -- 7:48 PM - Slightly optimized code (removed unused blocks)(v0.2.2) -5/6/2020 - Added dynamic steering. (v0.2.3) -5/8/2020 - MAJOR UPDATE - Added nitro boost, flipping (bad), speed bar capability for reversing, and redesigned track mechanics. (v0.3.3) --5:41 PM - Put most code in a Tick function for slo-mo capability. Also added slo-mo variables (v0.4.3) --6:12 PM - Added Thumbnail (v0.4.4) -5/9/2020 - Improved some nitro mechanics and nerfed brakes by a little -5/14/2020 - Improved car graphics -5/17/2020 - Added intro -7/10/2020 - Added improved intro, thickened demo track. (v0.5.0) -7/16/2020 - Realized that it should be alpha -- 12:33 PM - Optimized some math and cleaned up some code. Also made it mobile-friendly, kinda. Mobile people don't get full functionality (v0.6.0) -7/17/2020 - Added driftiness variable for customization potential (v0.7.0) ========= Future features (maybe, I'm planning to add it): [--] Mobile compatibility (Mobile friendly) [ ] Car sounds [ ] Drift tracks/brake tracks [ ] A live positional map (PIP or togglable? maybe both) [X] More lag-friendly (code optimization) [X] Better demo graphics (detailed, add shade, etc) [ ] Live shading [X] Putting most code in a "tick" function (without screen refresh) for slo-mo capability. [ ] Add cloud multiplayer via SDUP [ ] More customization [--] A nitro boost button [X] Thumbnail [X] Get to alpha edition [ ] Get to beta edition [X] Customizable car [ ] Upgrades available one