Catch the falling blobs to make an ice cream cone matching the one on the screen, while dodging bullets. Try to earn as many coins as possible and avoid being hit! === More info (scroll below): === Each completed cone is worth +20 coins, and sprinkles add bonuses (+2 coins). Catching ice cream toppings will summon various types of bullet attacks. Get hit by a bullet and you lose -10 coins. Your hitbox for catching items and dodging bullets is at the top of your ice cream stack. If you clear your stack or get hit by a bullet, even more bullets will appear! Black, white, and rainbow blobs will count as any other color, but black and white blobs also summon bullets when you catch them, so be careful! (This game has no sound.) === Controls (viewable in-game): === Move with left and right arrow keys. Press Z to "focus": slow movement and make your hitbox visible (useful for dodging difficult attacks). Press X to clear your current stack, at no cost of coins. Press P to pause the game. Press S to show/hide the information text in-game. Press D or F to adjust difficulty (recommended only if you need it), and T to show/hide the in-game timer (sec). More info on these: scroll further below. === Extra info: === Catching an ice cream topping (chocolate cookie, caramel drop, banana, marshmallow) rewards you with +5 coins, in addition to summoning bullets. (If you get hit, you lose -10 coins!) The number underneath your "coins" value is the number of coins that you will gain if you complete the current stack, including sprinkles. Your actual current number of coins is the top number. The actual hitbox is slightly smaller than the one shown onscreen when you press Z. It is approximately the pink part of the "hitbox" you see, strictly inside the outline. === Special useful developer tools: === The game will speed up (i.e. more items will be onscreen) as you earn coins. If you want to manually control the speed, use the D (slow down) and F (speed up) keys. Doing this will disable the automatic speed value set by your amount of coins, so your speed will not change any more unless you adjust it manually (or if you restart the game). This is essentially a way to adjust difficulty level. The game keeps track of in-game time, which is the time spent playing the game, excluding the title screen and any pauses. Press T to show/hide the in-game timer (at the bottom-left corner of the screen). In-game time is measured in seconds. There is an unused type of hitbox inside the game code that is a line instead of a circle. If you want to try out the game with this hitbox, make sure to switch both the code in the "hitbox" sprite as well as in the "visual hitbox" sprite. The game is way harder with this hitbox (I think) so... good luck! === Changelog: === 2020.11.11 Added +20* alert to signal that a cone that has sprinkles has been correctly completed (in addition to the default +20 alert) (I do not know if this is a good idea) 2020.11.9 Added pause feature and (as a result) an in-game timer 2020.11.8 Game published
This is an old unfinished project from ~2015, continued again in late 2020. I got really into Touhou in 2018, so that's why this game has bullet hell features. ^^; Thank you very much for playing! Credits to @boblovespi for the bullet engine and to @venomous-squirrel for the slime design and pixel background. Everything else is by me. Please credit me if you're going to use any of my code or artwork. Drop any ideas, bug reports, high scores, or other thoughts in the comments! I was especially concerned about whether this game was too hard or too easy, so please let me know how the difficulty level feels for you!