WASD control movement. Left/Right arrow keys turn the camera unless Z is pressed. Z enables the Left and Right arrow keys to strafe. 1 and 2 will switch your weapon, if you have them picked up.
This is a slightly improved version of the previous, in the respect that I changed much of the textures and the map. The 2nd texture is a glowy lantern-like texture I plan to use later on as a column. I added a ceiling color and a floor color, like in the game Wolfenstein 3D, and removed the up/down controls due to lack of purpose and because the floor color will not clip when looking up or down. I also added a pain sound to the monster. The sounds and some models were taken from DooM, but the textures on the walls and the HUD are original. Mind you, I did not create the raycasting scripts. The original creator made the base for this project including basic entities, raycasting, and texturing walls. I plan on making this engine more or less modable so that other games could spring from this, or in case I decide to change the direction the project goes in.