WASD to move. 1 and 2 to switch weapons. Arrow Keys to look about and aim. Use Turbowarp for intended performance.
I added an untested entity importing system... And redid the monster programming... Made new viewmodels for the SMG and Shotgun. Also, now the map is different. Notes to self: * I ran out of lines, so I need to expand how many lines can be used. Maybe it could run from 0 to F? * Same thing with textures. * Monsters need some kind of locomotion. I need to work on that at some point. * I really need to mod Blaze Welder to export maps in Damage Engine format...