Legend of Zelda: l Demo Edition is FINALLY COMPLETE!!!!! new battle arena and new sword! (it might be kind of glitch so tell me if it is post time and octo grande kills It took a lot of effort to get this project on Scratch, even though it only takes about 2 minutes to beat, but it's finally finished! This doesn't mean I won't ever come back to this, though. If you leave your ideas as a comment as a reply to my original comment, I will take your thought into consideration and add it to the game. But, now that this is finished, this will go up onto all of the studios that I am currently curating, so be excited for that! There'll be a new project in the next couple weeks, so be ready!!!!! :D Edit: Sorry if the game lags, on the computer that I use for Scratch it lags very hard Dx UPDATES! :D Okay! I have a bunch of new things ready and/or changed for you guys: Added a timer! Post your best times in the comment section! ADDED A RUN FEATURE: I don't like the original Legend of Zelda a whole lot compared to the Legend of Zelda: The Minish Cap because you moved pretty slowly. Now, if you hold down S, which is next to a crucial button on the keyboard, your character will go 1.33 times faster! It doesn't take long to move around anymore, so feel free to run anywhere! Keep in mind you can still walk; you just let go of the S key. I made the less glitch space bare added the new sword and changed you life meter up a bit so it goes by slower. the octo grande also has more life and a different way of beating him. EDIT: Don't run at a boundary diagonally because you'll just clip through, therefore glitching the order of the game. Pierson helped with the projectiles that the Octoroks shoot; now it's a bit more diffcult >:D Brought back what many fans refer to as Navi the Patronizing Firefly from Legend of Zelda: Ocarina of Time. I made her a small tutorial and she tells the intro, and stays with you throughout the adventure. Unlike Ocarina of Time, Navi isn't annoying; she just serves as a small partner to accompany you. Added a dungeon boss: I liked the idea of a big-sized version of a common enemy as a boss, so I decided to bring Big Octorok out and give it my own name, Octo Grande. He has a unique way of being defeated; to defeat him, run at him and stab him with your sword! (you may also just stab him) Added a healing bed in the dungeon so you don't die when trying to make it to the boss. Deleted the item list because it served no use whatsoever :P Anyway, I hope you enjoy! Leave you thoughts in the comments section! See ya! :D
thanks to asagr6 I just fixed it see instructions for my up dates. Nathan, it was sort of glitchy and your life ran by too fast so I changed it up a bit. thanks, R.J.