In this project, "x" represents the length of a "side" of a circle. Forever getting smaller, therefore more accurate. However,when it gets small enough, Scratch interprets it as zero, even though it shouldn't be. I used division to make it smaller, not subtraction. When x reaches that point, pi will read out as 0. Oh well. Well...hmm...apparently...I left it running for a while, then I got an "Aw, snap" error. I think it lagged to much...