Move the purple block around and watch the orange arrow pathfind towards you in a specified number of steps.
I created a sort of dungeon scene that looks very identical to the theme in The Legend of Zelda games for the GameBoy handheld console. The floor tilings are original, since they're rather minimally decorated, and the brick patterns on the edges of the screen are inspired by the Super Mario World castle tiles. The orange arrow is supposed to represent an enemy or foe. Wherever you move, it will pathfind towards you. If it runs into a wall, it will move out of the wall's direction and, rather pathetically, *try* to reach you from around it... :/