[EFFECT ROULETTE TESTING] Click and buy upgrades. ez. Rank system and large content update coming soon. (maybe) #minecraft #clicker #games #all
Mojang ~ making Minecraft @duoof ~ inspiration, cash displayer, and some animation code @Sid72020123 ~ encode/decode Updates/Patches: ?/?/?? (v1.1): i really don't know when i'll do this lol 3/24/24 (v1.0.997_5): new background that's not blurry; effect spinner central box thickened 7/21/23 (v1.0.997_4): added notification for successfully loading a save. 2/19/23 (v1.0.997_3): notification displayer visual bug fix 2/14/23 (v1.0.997_2): clarity in effect testing description 12/5/22 (v1.0.997_1): bug fixes - when maintenance screen shows, you can now actually close the save code list. nothing is clickable after maintenance is enabled now, but the project will still resume if maintenance is disabled. Finally, the cloud vars are not updating. is this a bug or are the scratch servers temporarily down? edit: they take a week to update completely 12/4/22 (v1.0.997): positions of buttons fixed 11/18/22 (v1.0.996): woah update?! effect roulette speed is now randomized 12/24/21 (v1.0.995): sound effects added for basically everything xD, really makes the game sound more complete tbh 12/22/21 (v1.0.994): made the test effect button hide when it's clicked. also hid the close button when spinning the effect, preventing another bug. 12/22/21 (v1.0.993): effects spinner added, bugs exist and will be fixed soon. these dont cost anything atm, and they don't apply any effects. btw this took a while to get working lol 12/21/21 (v1.0.992): working on effects... feature not implemented error message can now show if something doesn't exist. this allows me to keep the project off of maintenance mode 12/20/21 (v1.0.991): no 1.1 xD, but shop ui is a bit cleaner now... also getting ready to add effects, and fixed buy button size bug 12/19/21 (v1.0.99): maintenance screen improved, now gives save code if you are playing while i turn it on, and allows project to resume without green flag if i disable maintenance while you are playing (thx ) 12/19/21 (v1.0.98): pickaxe and block shop animation updated, removed unnecessary code. 12/18/21 (v1.0.97): save/load bug fixes 12/17/21 (v1.0.96): save/load added, mostly original except basic encode/decode - 12/16/21 (v1.0.95): Diamond pickaxe added, optimized the code a lot. it's so much cleaner, take a look lol. also fixed the animation duplication bug, which lagged the project. removed ad system. added high score, with username saving - encode/decode by 9/20/21 (v1.0.94): Maintenance lockdown added. Now, when the project is under maintenance, it will be locked, preventing you from playing. (THIS ONLY APPLIES TO THOSE WHO ARE "SCRATCHER" STATUS) 9/11/21 (v1.0.93): Effects for buttons clicked changed 9/10/21 (v1.0.92): Updated info animations so they look smoother. 9/10/21 (v1.0.91): Fixed a few bugs 9/9/21 (v1.0.9): Animations with buttons improved. Sell success message added. Thumbnail added. 4/7/21 (v1.0.8): Fixed a bug with ads, and they now cycle through normally with next costume, not switch costume to. 9/3/20 (v1.0.7): Changed background, and made the "Not enough" text not a question to make it look more professional. Ads were broken so I fixed them. 9/1/20 (v1.0.6): Added a feature where you can see your ad if you have one, request one in comments or by pressing the button on on ad. also it's been exactly 5 months since i released a change to this game! 4/1/20 (v1.0.5): Bugs fixed for ads 3/30/20 (v1.0.4): Ads have been tweaked a bit. 3/30/20 (v1.03): Ad request button implemented, makes it easier for all of us 3/28/20 (v1.02): In project ads! Comment below for an ad. 2/20/20 (v1.01): buy buttons fixed, not disappearing after hovering 2/19/20 (BETA! v1.0): Pickaxes are now purchasable + random minecraft music! 2/18/20: New background! 2/15/20: Fixed multipliers! 2/14/20: Pickaxe shop (wip) added 2/13/20: Coal Ore added 2/12/20: HUGE PROGRESS! Shop and stone brick added! 2/11/20: ALPHA! Pickaxe, blocks, sell! 2/7/20: Added skeppy, and animations. 2/6/20: Created/pre-release