Defend from zombies by buying towers with credits, that these zombies are carrying around for some reason. Important Things: Snipers and Railgunners must be placed on cliffs. Max Towers of 16, support towers do count towards this. Starting Credits is 400. There is 9 different defensive towers to choose from, and 2 support towers to choose from, click to cycle through them.
UPDATE LOG V.1.00: Turret: Scout Damage: 1 Range: Medium Fire rate: Medium Zombie: Normal Health: 5 Speed: Normal V.1.01: Towers can be deleted by pressing "X" on them. Tower: Shotgunner Damage: 2 Range: Short Fire Rate: Slow V:1.02: Removed range areas being visible without mouse on the turret. Added an auto button to automatically start waves after the current one finishes. V.1.03: Tower: Sniper Damage: 5 Range:High Fire rate: Really Slow Zombie: Runner Health: 10 Speed: Fast Introduced: Wave 5 V.1.04 New Map: Desert Drive. (1 minute 30 second Renamed Map: Prairie Road. (1 minute 24 seconds) Added Start Menu. Added Map Selection. V.1.05: Removed auto button due to lag and spawn issues Increased Runner speed Decreased Runner health to 4 Tower: Soldier Damage: 1 Range:High Fire Rate: Fast Zombie: Tough Health: 16 Speed: Slow V.1.06 Zombie: Boss 1 Health: 64 Speed: Normal V.1.10 Replace Boss 1 with Hardened. Lives increased to 100 as you now take damage based on the current zombies health. Tower: Command Center Boosts fire rate of nearby towers Tower: Bank Gives Credits after each wave Scout can be upgraded up to level 3! Zombie: Hardened Health: 40 Speed: Slow Map: End Of The Line IMPOSSIBLE V.1.11: Tower: Rocketeer Damage: 3 Range: Far Fire rate: Slow V.1.12: Increased Starting Credits Made Tower Prices higher Tower: Minigunner Damage: 1 Range: Far Fire rate: Super Fast Zombie: Bolt Health: 20 Speed: Really Fast Zombie: Golden HP: 200 Speed: Normal V.1.13 The Groove Update Added Music~. V.1.14 Zombie: Glitch Health: 100 Speed: Insanely Fast Tower: Railgunner Damage: 50 Range: High Fire rate: Slow Fixed Banks not placing exactly where they should be V.1.15 Cliffs. Now makes it to where Snipers and Railgunners are only placeable on cliffs. The name of type of each zombie is now shown along with their health. V.1.16 Tower: Hunter Damage: 3 Range: Medium Fire rate: Medium V.1.17 Bug Fix Fixed tower count not going down when selling. Fixed towers not aiming at front zombie. (MAJOR THING) V.1.18 Zombie: Normal Boss Health: 200 Speed: Slow Zombie: Iron Boss Health: 1000 Speed: Slow Renamed Hardeneds to Irons. New music. V.1.19 Hey, so, uh, jeep. Tower: Patrol Damage: 10 Range: Melee Spawnrate: Slow V.2.00 ALL zombie health is doubled. I felt the game was too easy, so hopefully, this will fix that.