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Super Mario Kart v0.3

FIFinlay_Cool•Shared February 2, 2015
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Instructions

Menu Z to start then Z to select a kart X to go back in the menu In Game Press and hold Z to accelerate Arrows keys to steer Use X to activate a power up Press D to toggle high/low resolution. High resolution will be more laggy.

Notes & Credits

Check out https://www.speedrun.com/smk_scratch to see the world records. All graphics and sound taken from the original SNES game. The track is rendered using pen-based ray casting. You can press D to toggle high resolution but it makes my machine crawl. This took me about 2 months to make (at a very casual rate) but only about 2 hours to make the 3d track renderer. The rest of the time was spent making that pesky game logic. v0.3 - added different starting line ups depending on the character chosen. Also different characters have different handling. v0.2 - added leaderboard v0.1.1 - minor bug fixes v0.1 - First version. Lots of bugs. Still loads more to do especially add more tracks. The track data in Track1Colour is 66 by 66 tiles. Each colour is calculated using the following : Red = value from 0 to 255. Green = value from 0 to 255. Blue = value from 0 to 255. Final Colour = (Red * 65536) + (Green * 256) + Blue The list Track1WayPoints has the AI waypoints. There are 16 pairs of numbers for X and Y tile coordinates.

Project Details

Project ID36711178
Search IndexUnindexed / NFE
CreatedNovember 29, 2014
Last ModifiedFebruary 5, 2026
SharedFebruary 2, 2015
CommentsAllowed