7 Nights at ANGELS 2 OFFICIAL GUIDE By: Insanity1 [Edited a bit by Dark] Creator of 7 Nights at ANGELS 2: @Darkangelsmg3 Game Mechanics: 1. SANITY??? – A very new and interesting thing about this game is the fact that you have a ‘Sanity’ bar at the top left corner. What this bar does is tell you how high/low your sanity. What your sanity does is a multiple of things. For one, you might notice that while your sanity is low, you hear random sounds off in the distance. This can be hazardous since it can prevent you from hearing the audio cues that the enemies make. Your sanity drops from a number of things, such as seeing enemies in your doors, or having to turn of the music box or the TV. 2. TWO Floors? – This is an odd mechanic as it can become annoying when you wish to go into a certain floor, usually when both the TV and Music Box are on and you wish to turn them off. And the worst part is, when you click it to change floors, it will cause a spike in your power usage, so it’s suggested you try your best not to press it too much. 3. The house is HAUNTED?? – As I already mentioned, the TV and Music Box in the house of ANGELS can turn on. The reason this is bad is because of the fact that when they are running, they will use your power, making it a necessity to turn them off as soon as possible. And to ADD to their annoying qualities, when you turn them off, they instantly decrease your sanity. The Music Box is easy to tell when it is on, since it makes a very distinct sound when on. 4. The red button? – You’ve probably noticed the red button in the game next to your camera button. This button is vital for dealing with the Siren and Maria, as it allows you to make Siren go away when he’s in your room, and also when you blink, you regain approximately 1% of your max sanity back, which helps A LOT with dealing with Maria. But beware; If any of the other enemies (Light, EYES, Rodkine, etc.) are in the room, they will kill you. 5. Camera’s are NOT that useful?? – If you look at your camera’s, you may notice that you hardly ever see anyone in the rooms. That seems to be because that the enemies (Besides Light, of course) do not enjoy being seen in the camera’s. To be honest, if you DO see anyone in the cameras except Light, you should feel lucky. Still, the cameras can delay Rodkine’s and Siren’s advancement towards your room, particularly Rodkine. Characters: Light – Is a very active enemy that is noticeable for the fact he moves a lot and is almost always visible in the cameras. He does seem to be a bit too liberal when you are looking at your cameras, however, so he’s a good reason as too why you shouldn’t open your cameras. EYES – Is an odd-looking enemy that has the same mechanics as Light, but is a bit more aggressive towards you. I guess he prefers to just kill you, unlike Light, who prefers to play with his food before eating. Darkness – In the second game, Darkness is a bit less lethal, but makes up for it for having his VERY OWN entry into your room. He goes in and out of the house, so it’s a bit hard to keep track of him. You CAN see him in the cameras, but if you look at the room he is in, the camera system will jam and you won’t see anything. (PS* He comes into your room through the roof window.) (PPS* He doesn’t come on the first night.) Rodkine – The main bad guy in this game, as he’ll probably kill you the most in your playthrough of the game. The main thing that makes him so hazardous is that he comes into your room through TWO different ways; The Main huge door, and the vent. The best way to deal with him is to check the main door and to check to see if the vent has screws missing. Siren – Siren is the least lethal enemy but can end your game by making it easy for Maria and The Painting Man to end your life. Siren operates as a foxy/chica, starting out as foxy and turning into chica when he finally obtains his machete. He ruins you by standing in your room and lowering your sanity by a bunch. Maria – Maria is the most awesome and gorgeous girl in the game. She’s the best gi- [Darkangelsmg3: And NOW it is time for moi to step in and be serious. Sorry about that, Maria is Rita’s (Insanity1’s) girlfriend in real life, so I guess Rita went off a ‘bit’ on the subject on Maria. Anyway, Maria, in the game, is a bit odd. She doesn’t kill you but she DOES sit in your room and ruin the rest of your night by locking up your lights and doors. She’s EXTREMELY DIFFICULT to find in the cameras, and is unique in her own way; She is triggered by the amount of Sanity you have. The lower your sanity is, the more of a chance she has of getting into your room. If your sanity reaches 0, she will get into your room no matter what the next time you open your camera. Beware.] –en she does that! The Painting Man – An odd enemy, that apparently isn’t even supposed to come after you. He acts very much like a foxy, except a number of things aren’t the same. For one, he comes after you more the less sanity
you have. Secondly, looking at his room (The art room) won’t do ANYTHING to slow him down. If you want to slow him down, have the lights in his room on. If his painting isn’t there when you look in his room, your best bet is too NEVER close your camera for the rest of the night. Easter Egg - [There is no Easter egg yet.] Darkangelsmg3 – He isn’t an enemy or anything, but is the guy on the phone. Tips and tricks: 1. That red button is also the key to stopping Maria. – Since you regain a bit of Sanity when you blink, your best bet to not having Maria in your room is to ALWAYS blink right before you open your camera. 2. Your room is a sanctuary for you. – Even though it’s probably hard to tell, if you aren’t looking your camera’s (And no one else is in your room. Obviously.), you will slowly regain your sanity, unless your sanity’s at 0. But that’s easy to fix since you can just blink. 3. CHECK THE VENT! – Rodkine can VERY EASILY kill you if you never check the vent. The best way to check it is to only check it once every time you close your camera. If you see its screws out on the floor, click the vent to fix it. 4. Beware the vent. – If the screws are out on the floor, be sure to take notice that when you click the vent to fix it, it will take from 3 to 5 seconds. During those seconds, you can’t look around or turn on lights or operate doors, making it easy for the other enemies to get into your room. This is very easy for you get around (just close all doors when fixing the vent), but the problem is that that uses too much power… Just be careful when fixing vents. 5. Never panic. – Honestly, if you freak out and close all your doors because you’re afraid of a certain enemy, you might have ruined your whole night. One wrong move can literally screw you over for the rest of the night. 6. Light can TELEPORT. – Light is a very fast enemy, because he can teleport throughout the house. The rest of the enemies don’t have that ability, but Light can literally teleport from one end of the house to the other end. Luckily, Light is nice enough to not teleport into your room. 7. LISTEN TO SOUNDS – Light and EYES can be VERY annoying since they can appear at your door, which causes you to close it, and the problem with that is there are NO WINDOWS. So if they are at your door, you’ll never be able to tell when they leave. Except for the fact that they make noises when they leave. (-cough- footsteps –cough-)