Arrow keys to move. Space to construct test level. g to enable "gravity" a to generate random terrain.
This is a tile based engine. The idea is to construct levels using tiles which can be given any attribute, rather than having to create an entirely new sprite object for it. Tiles are 25 x 25. The concept of the bezel was taken from CrunkEngine V2. -------------------------- Changelog: Made code more efficient Created a "platformer" camera Added command for right sided slopes Made chaos more chaotic Turned down the brightness on tiles