This is a 2-player game, my first project on this account. The goal is to be the first player to reach 1,000 points. ¬¬¬¬¬¬¬¬¬¬¬¬¬ >> HOW to PLAY << ¬¬¬¬¬¬¬¬¬¬¬¬¬ ------Keys----------------------------------------------------- Player 1 (RED): - W and S to move forward and backward. - A and D to rotate. - 3 to shoot stun shots. - T to self-stun (useful if you get stuck). Player 2 (BLUE): - Up and down arrows to move forward and backward. - Left and right arrows to rotate. - M to shoot stun shots. - L to self-stun (useful if you get stuck). ------Goal----------------------------------------------------- - Try to get the collectibles to gain points. - The types of collectibles are Shield, Teleportal, Super Stun, Magnet, Target Lock, Pill, Mega Orb, and Star Orb. There is another collectible that stuns you. - Shoot your opponent to stun them and prevent them from getting points. - HAVE FUN!!! By looking inside the code, try to figure out how to get into the secret work-in-progress mode that I'm creating for v3.0. If you figure it out, post in the comments below! Hint: 504402105 119405101306405 119404603303405501
I have added major updates over the past few months. Play this game to see them in action! ❤️ and ⭐ please!!! Thanks for 9 loves and 55+ views! If you remix this project, please make changes before submitting it again. Glitches ruin the game, so if you experience a glitch, please comment on it! Update history: (COMING SOON) - Circle Duel is all competitive, but soon there will be a game mode where both players are on the same team fighting a CPU! This will include new power-ups and a redesigned menu screen! 2.9 - Added lava and a new design for some power-ups. 2.8 - Redesigned play screen and added self-stun. 2.7 - Added background music! 2.6 - Various performance improvements relating to the stun shot (redesign, glide feature, new sound, etc). 2.5 - Player getting stuck bug fixes. 2.4 - Major functionality bug fixes to shield. 2.3 - Changed Player 1 keys for easier gameplay. 2.2 - Added "Magnet" power-up. 2.1 - New designs for all power-ups. >>> 2.0 (MAJOR UPDATE) - Added intro animation, countdown, "Target Lock" power-up, overall balance changes, UI improvements, and better graphics! This update was released on October 6, 2020. <<< 1.9 - Made lines and circles straighter and neater. 1.8 - End-of-game bug fixes and design improvements. 1.7 - Sounds are finally here! 1.6 - Added random bullet size to the "Pill" power-up. 1.5 - Added the "Super Stun" power-up. 1.4 - Balance changes (gave Player 2 minor disadvantages because they get to use arrow keys). 1.3 - Added a division line. 1.2 - Projectile physics bug fixes. 1.1 - Added the "Teleport" power-up. 1.0 - Release on February 29, 2020. This game initialized with the original coins, "Shield" power-up, "Pill" power-up, Enemy Collectible, and classic bitmap graphics.