Very basic at the moment but I'm working on it. The track is extremely short and just repeats itself so don't expect to see anything that amazing for now. Currently, the clipping of the polygons that make up the road doesn't work that well but it seems to be doing the job okay for now. If you have a slow computer use forkphorus (scroll down for the link). Use forkphorus (https://forkphorus.github.io/#372226622) or a smaller view distance if your computer is running quite slow or if you want a smoother experience.
Updated with optimisations to movement, fog and a new map for testing the engine's capabilities. PLEASE MAKE SURE TO CREDIT ME IF YOU USE THIS. THANK YOU! A tech-demo of what a highly-improved Drift game would look like. To make this, I used: https://www.lexaloffle.com/bbs/?tid=35767 for some help. The graphics for the motorbike were from Super Hang-On (a mobile version). The buildings are from Chase HQ. The trees are from Outrun. And, the song in the background comes from Outrun.