Hit the green flag to start rendering, and wait. [space] key to show parameters to be tweaked [space] key again to hide parameters and start. This is computationally expensive, therefore, SLOW AS HELL!! --- Run it with turbo mode. See Inside > Edit tab > Turn turbo mode on or just [hold shift] + [green flag click] Render time of full-resolution by multiplying render time of resolution divisor 16 by 256, approximation. It took ~30 seconds for me, which means it would take ~7680 seconds to render it with full resolution. Run it with forkphorus, if you have no patience: https://forkphorus.github.io/#372646629
One single SDF to compute countless marching spheres by using modulo for every position of marching rays to compute its distance from the single sphere. Fresnel Reflectance Reference: http://www.graphics.cornell.edu/~westin/misc/fresnel.html (thank you @piano_miles for the concept proposal) Mar 6 - Diffusion; Reflection correction; HQ Mar 5 - Fresnel Reflectance application