Controls can be found by pressing the "Help" button on the title screen. Play here for less lag: https://turbowarp.org/374339950 Recommended resolutions (TurboWarp): 4x3 (Default): 480x360 16x9 (Widescreen): 640x360 21x9 (Ultra widescreen): 854x360 Any resolutions outside of these may not function properly.
Credit to @remi for the original project. Some assets are from CS:GO, Doom (1993), Half-Life, FNaF 4, Slender: The Eight Pages, freesound.org, and stock images from Google Images. I do not own these assets. Mar 13 2020 Alpha 1: Released to the public. Mar 14 2020 Alpha 2: Renamed variables and broadcasts, bug fixes and code tweaks, added crosshair. Mar 15 2020 Alpha 3: Fixed cloud rendering bug. Mar 16 2020 Alpha 4: Added enemies, added pistol, you can now attack with the knife. Mar 17 2020 Alpha 5: Bug fixes, updated weapon animations, made the Objects and Solid Objects lists local. Mar 20 2020 Alpha 6: Updated weapon code, bug fixes. Mar 21 2020 Alpha 7: Fixed weapon animations, updated weapon code, updated cloning script. Mar 22 2020 Alpha 8: Made attacking with knife faster. Mar 28 2020 Alpha 9: All scripts start with a "Start Engine" broadcast instead of when green flag clicked for intros. Mar 29 2020 Alpha 10: Updated graphics, cleaned up scripts. Apr 2 2020 Alpha 11: Updated graphics. Apr 12 2020 Beta 1: Finally beta! Added more labels in code, objects won't disappear when you go too far out of the map, reduced flickering. Apr 14 2020 Beta 2: Renamed "Hitbox" broadcast to "Collision", collision script is now a custom block with an adjustable hitbox, most code in the backdrop has been moved into an "Engine" sprite, clouds move slower, updated enemy graphics, other tweaks. Apr 15 2020 Beta 3: Updated graphics, updated FPS counter. Apr 17 2020 Beta 4: Added sprinting, updated graphics, faster movement, you can now rapid fire by holding spacebar. Apr 19 2020 Beta 5: Added a "Clear Map" block and broadcast, added ammo and reloading (you can toggle auto reloading in the Player sprite) Apr 20 2020 Beta 6: Expanded map, cleaned up code, updated crosshair, updated weapon code, added title screen! Apr 22 2020 Beta 7: The player now has a Z position! Apr 29 2020 Beta 8: Added a "Controls" list for easier control scheme modification, smoother reloading animation, cleaned up code, reduced flickering, shortened changelog. May 1 2020 Beta 9: Tweaked rendering. May 4 2020 Beta 10: Tweaked rendering. May 14 2020 Prerelease 1: Entered prerelease stage, added mouse controls support, added some new variables, renamed some variables. May 14 2020 Prerelease 2: Tweaked mouse controls May 16 2020 Prerelease 3: Added pause menu, added loading screen. May 18 2020 Prerelease 4: Set default controls back to arrow keys due to mouse being janky, fixed hand movement, fixed cloud movement, removed loading screen due to fixing loading problem. May 20 2020 Prerelease 5: Fixed flickering (mostly), updated pause screen. Jul 27 2020 Prerelease 6: Rebranded engine name from "Arcader's 3D Game Engine" to "Arcader3D" Jul 29 2020 Prerelease 7: Added crouching Jul 29 2020 - Mar 13 2021 Prerelease 8: Final prerelease, this build was made as filler and to test features for v1.0 Mar 13 2020 v1.0: HAPPY 1 YEAR ANNIVERSARY TO ARCADER3D!! :D Added jumping, added map selection screen, added options menu, added 60 FPS mode for TurboWarp, added HP (damaged by cacti; is still unfinished), player movement is smoother, added ambient sounds, added new skyboxes, added footstep sounds, updated weapon animations and sounds, added a compass, replaced most graphics with more realistic graphics, added 2 new object classes (damaging and jumpable), lowered the pistol ammo amount to 18, added an empty slot in the weapons list, crouching is now lower, added text on the top of screen that displays weapon name, modified some other values, various bug fixes. Feb 16, 2022 v1.0.1: Added flashlight (only in forest), optimized some code, added audio panning. Feb 17, 2022 v1.0.2: Swapped Y and Z to their proper axes, added 21:9 support. Jul 7, 2022 v1.0.3: Small tweaks, preparing for a big update very soon. ;) Known bugs: Jumping sounds don't always play when landing, object layering is slow; occasionally flickers.