CONTROLS: WASD to move, Space to pick up and drop items. Items teleport to their original spot when you drop them. TIPS: -When off-screen, Deer Moves twice as fast, and can phase through walls if they are also off-screen. -Walking diagonally is twice as fast as walking straight, and allows you to outrun Deer faster. -Make sure you pick up keys the correct way, or you might not be able to reach the locks. THIS IS Alpha 3 - That means: -3D Not Fully Implemented (Only the deer is 3D) -4 Items -4 locks -1 Short Ending -Bad AI -Bad Collision -Meh Graphics
Music is made by me, but inspired by the Granny Chapter 1 menu music Idea inspired by Granny PATCH NOTES: Prototype 1 - Pretty much nothing. House, Deer, Player, and that's it. Prototype 2 - A key and a lock were added, along with a way to win! Prototype 3 - Added a Vase(Useless) and added map barriers! Alpha 1 - Added another lock, an outside area, another key, Deer is faster off-screen and graphics are better! Alpha 2 - Added another lock and a code! Alpha 3 - Graphics update! New player model and animations, ground textures and an awesome thumbnail! Also, added a new lock and use for the vase!