LISTEN UP SOLDIER!!! Use the mouse to click on the buttons, purchase sprites, cycle through protips, etc. which I have painstakingly modified and added onto. :3 BRIEFING in game. Did you know "Relief" is the term for the changing slopes of a terrain? -------------Unit Types:----------- -Rifleman (M4A1 5.56x45 mm/AK-47 7.62x39 mm) -Cost 100 -Health: 50 -Damage: 1-2 per frame -Strong against: Marksman, Tanks -Weak against: Attack Aircraft, Heavies Tactics: Well balanced and versatile, the rifleman serve an offensive purpose of moving in to destroy enemy units, gain ground and secure vital positions. -Marksman (Barrett M82 .50 cal/L96 AWP 7.62x51 mm) -Cost: 125 -Health: 30 -Damage: 10-15 per hit -Strong against: All (from a distance) -Weak against: All (up close and personnel) (pun intended) Tactics: Specializing at engagements from long range, marksmen work best against enemies that aren't shooting back at them. Able to destroy infantry and armor from a distance with anti-material rifles, their lack of suitable close range weapons make them vulnerable if they are overrun. -Heavy (RIOT SHIELD!!!) -Cost: 200 -Health: 75 -Damage: 1-3 per frame -Strong against: Riflemen, Marksmen, Tanks -Weak against: Attack Aircraft Tactics: With an offensive purpose of advancing forward to gain ground and destroying enemies, they are quite well rounded, and can be considered as a more expensive variant of the Rifleman. -Attack Aircraft (F-35/Su-35) -Cost: 300 -Health: 150 -Damage: 20-30 per bomb, 10-15 per cannon round. -Strong against: Rifleman, Heavies, Tanks -Weak against: Marksmen can shoot them down with anti-material rifles. Enemy aircraft are a significant threat as well. Also, tall, steep hills can be a nightmare, as they are easy targets for anti air defenses and will damage themselves with their bombs. Talk about danger close. [Story]: Once had to deploy in a mountainous AO, these tall hills all over the place. Called for air cover and saturation bombing in the enemy area up ahead. Next thing you know, planes falling out of the sky because of those damn hills. Eventually we got a tank column going and had them squat on the high ground, but by the time it was over we had 29 casualties, most of which were of aircraft. Tactics: Raining death from above, attack aircraft secure air superior and keep the skies clear of enemy aircraft while providing support for friendlies down below by taking out enemy ground units and clearing a path for them. Proper combined arms tactics can make aircraft and ground units unstoppable when used together. Remember WWII, the Germans, the JU-87 (REEEEOW!), and Blitzkrieg? Oh, yeah, it's all coming together. -Tank (M1 Abrams/T-90) -Cost: 500 -Health: 400 -Damage: 30-50 -Strong against: Base, Marksmen, Heavies (from a distance). At close range the tank cannot properly target enemies and some dude will throw a grenade into it. -Weak against: Heavies, Riflemen, Attack Aircraft Tactics: Tanks are meant to move into viable positions to cover advancing infantry and hold ground against enemy counterattacks. Similar to the Marksmen, it is best to engage enemies at long range, and can destroy both infantry and armor alike with ease. At close range, however, the tank gets overwhelmed, which emphasizes the necessity for it to be complemented with infantry that can engage enemies from a shorter distance. Vulnerable to ordinance from attack aircraft, air superiority is needed to prevent it from being bombed from above. Firing rate is slow, but very damaging.
Uploaded, in a quite literal sense. Credits are below. The Blue Allegiance has declared war on the Red Coalition. It's WAR!!! Both Coalition and Allegiance have named their battle plan OPERATION SPRITES OF WAR: UPLOADED. So much for confidentiality. *COUGHS* Modern Warfare. Thanks to Brigadier Gen. ProdigyZeta7 for all the hard work that I basically piggybacked on. You saved me a lot of time and effort. ;) Yes, Counter Strike skins... I'm a CS for a reason, although not for this one.