INSTRUCTIONS----------------------> This project is now working. Click the green flag to start. Use mouse/fingers to move and press T to chat You will be the orange cat and other players will be red. If no one is playing, play with same /different account from different browser tabs. Use arrow keys to move around. T to chat. Click on the star to make the project popular . I am very sorry, this won't work for you if you are a new scratcher. You need to do a little more scratching till you graduate to scratcher status. This is not a game. You can just move around the screen . There are 4 game slots. Auto slot allocation. Very less lag and smoother movement. NO CONNECTION TIMEOUTS DUE TO INACTIVITY. You can use this for any game. It will not cause any lag on any type of movement in any direction.
This is working and very cool. I shifted notes some notes to the Instructions sections ABOUT----------------------> This is a very fundamental cloud multiplayer project. Feel free to use in your cloud games. You can also remix and make improved versions. UPDATES---------- v4.0-- -joining is very fast now v3.1-- -chats return v3.0-- -made the game quite optimized and easy to use. -disabled chats for sometime ( They'll return soon) v 2.3-- -removed auto server refresh, -added a new algorithm to check if player has left. -it no longer uses transmission of keys pressed to reduce lag, but calculates the x and y velocities(for any type of movement) and transmits them. v 2.2-- -added auto server refresh, which takes place from all clients at same time. v 2.1-- -Changed the slot allocation process -Updated chats. v 2.0 -- -Fixed slot allocation problem almost completely -Does not allow multiplayer players to request a slot at the same time. -Safe chats v 0.8 -- -Fixed many bugs. -No more players flashing/going to 0,0. -No more lag. Added action transmission(like keys pressed) to reduce lag. -Slot allocation problem(will be fixed in later version) -Sometimes, players who had played before flash in the screen. It seems really spooky, I am trying my best to get to the bottom of this. v 0.5- -Most buggy and lagging version of the game v 0.1- -Initial release Coming soon---> -Forward player position prediction to reduce lag even more. -Player joining and leaving notifications. -Better ways to figure out if player has left. -Scrolling. It uses Griffpatch's encoding and decoding blocks to send all the player data over cloud variables. I acknowledge ideas and algorithms from the following projects: -SCRATCH MULTIPLAYER FUN by Griffpatch -MULTIPLAYER TEST by ColorlessWing_Studio