Original version: https://scratch.mit.edu/projects/337557787 Welcome to Colonists of Natak FREEPLAY! This version is similar to the regular game, but you have no objectives and you can't lose. This version is geared to be more of a sandbox-style game for those who want to build a town but don't want to worry about their settlers starving. :-) The small clock keeps track of time. Every time the hand reaches the 12:00 position, you gain/lose resources. Click the clock to pause/unpause it. You can strategize as long as you want while it's paused, but you won't gain any resources either. Click the > arrow to speed the clock up, click the < arrow to slow it down. There are 3 speed settings. (If the clock mysteriously slows down when you open one of the shops, it because the computer has to display a whole bunch of clones and can't run the clock as fast. Sorry.) The [Shop] button pulls up the list of improvements you can build. Hover over a building with the mouse and the name, price, and production appear in the bottom left corner of the screen. Click the red X to exit. The [Terraform] button allows you clear/plant woods and drain/build lakes. You will always lose resources when terraforming, so this should probably only be used to make more space when all the available land has been used. The [Resource Management] button allows you to convert you other resources into Money and vice versa. Like with terraforming, you will always get ripped off. You can only sell items for 1/2 their value and must buy them for twice their value. After selecting an improvement, simply click on the tile where you would like it to go. You can't build structures on forests/lakes (except the Sawmill and Fishery). Most things can only go on plains tiles, so you may eventually need to clear land for you buildings. Every turn, your village center (the tile in the center) will produce 1 Food. Your village center is permanent and cannot be moved. Every improvement you add uses 1 Food each turn as a maintenance cost (except the Field, Pasture, Orchard, and Fishery; they produce food). There is a maximum to how much Food you can store (it starts at 100). Increase your Max Food by building Storehouses. The Storehouse is the only improvement that doesn't give you a bonus every turn; you build it and get a one-time Max Food upgrade. Later, if you demolish your Storehouse, you Max Food will go down accordingly. In the Shop, you can also remove improvements, but this doesn't give you anything and should only be used when every tile is taken up by improvements. It's probably a better option to terraform instead if you can. Of course, this is Freeplay! Do whatever you want! Press M to mute the music. Press it again to turn it on. Tip: I recommend building a Workshop as your first action, the a Field, then a Mine, selling the extra tools and food you make to earn enough cash to buy the resources you need for the other structures.This way you'll also have an income of Raw Materials and Tools to work with. P.S. This is still in the late Beta phase. I haven't playtested this extensively, so there may still be a few bugs. PLEASE, tell me your thoughts and let me know of any bugs in as much detail as possible so I can improve it. Thanks! -phoenix_firestone PPS. I'm planning to add achievements soon. Stay tuned for futher updates. Music from "The Elder Scrolls V: Skyrim." Credit to Jeremy Soule. Concept, 99% of art, and programming by yours truly.