The code for this is based off of Hobson TV's http://scratch.mit.edu/projects/27733346/ CONTEST: Suggest contradictory combinations of abilities, descriptors, appearances and/or beasts in the comments! The most awkward, hilarious and utterly mind-screwing combinations will be added (which should be most of them) Beasts made of mercury or snow are the easiest to defeat. Ones made of fire are about as tough to beat, but leave a deadly surprise when killed. Beasts made of iron (second strongest) and steel (the absolute worst) are very hard to kill. Steel blobs and Bollogs are easily the most dangerous, moreso if they have deadly dust, vacuum mouths (beware the Bollog that sucks things up,) and the ability to eat 1d4 adventurers per round.
The scripting came from http://scratch.mit.edu/projects/27733346/ and the idea from Dwarf Fortress. PLEASE remix, and don't forget to change the randomizer coding if you add or remove sprites! Oh, and "six-legged quadruped/biped/fish/worm/bat/blob" is NOT an error. Eyeless creatures can still shoot frickn' lazor beams from their nonexistent eyes (basically, their eye sockets shoot the lazors.) The Bollog is a headless bumbling giant that just rolls around to eat with its giant pores. Also, like the six-legged quadruped, it is not an error if the program randomly rolls them as being able to shoot frickn' lazor beams from their eyes or having a vacuum mouth (the pores do that job.) Blobs also can have these abilities, because they just do. The name Grontimügarr translates [citation needed] to "feeder of pain" and was created by http://scratch.mit.edu/users/HEAVENBRAND/ for http://scratch.mit.edu/projects/25396765/ And in case you are wondering, yes, all the beasts are always hairy, have limbs and skin unless explicitly stated otherwise, despite what their appearance might suggest. Of course, some of these would instantly fall apart... like, say, a skinless blob, even if it's made of steel.