(For randoms who are wondering of what is this thing: I did thing just to give some feedback and tips to a person. I don't say I'm a pro in animation, but I esteem that I know some basic principles, and I have a level when I can share advices about this with people. I don't ask any critisicm on it, if you wanna give an advice, or clarify things I said: go to the original project. I have nothing agnaist advices, just not in this project. Thank you ^^) Kk, so... Oofff... There's a lotta things :P RIGHTY, first of all it has practically no transition. It looks like different pictres placed as a slideshow or something. Every animation has transitions. It can be mechanical (with Scratch blocks like "move x seconds to x: n") or drewn on frames (classical frame-by-frame animation). What a transition is? Well, excellent question. It's kinda the way of how do your animation work. To give you an idea: there's basically 2 types of animation: progressive action, and the basic one. Both of them are focused on a couple of key-frames that are switching with different transformations. There's 3 basic types of these transitions: slided (PMV), frames and skeleton-ic one (different parts of character has different animations. Like in Scratch memes wut). But well, it's just a ball falling so we'll be only using frames for this one. Each action is composed by: -key frames -transition frames Key frames are usually in number of 3 or max. 5. It's principal points of your action. (press 8) For this thing, you'll have 2 key frames: ball and the puddle. It's like 2 principal actions/states on which the object should pass by, to finish it's animation cycle. To make it simple: key frames are sorta sketch you gotta use for animation. Now, the question is: how will the object pass from one state to the other? I mean- It can fly all around before falling, it can transform into a cat and then fall... It can do whetever you wanna. And basically, this stuff, is what your transition frames will look like. Press 7. This thing is just falling. Let it fall! Here ya go: your transition frames + key frames= full animation sketch! Don't forget that your transition frames should be exact copies of each other, with only few things changing (actually, that's why I'm not using vector: idk what's the best way to change each frame without getting everything deleted .-.). By few things I mean physic state, or form. Remember that the quantity of the matter should be more or less the same. Umm... Imagine that your object is made of plasticine. I guess it will be more easy to understand... Another tip: with the quantity of frames, you can show stability of the action. Is it sudden? Is it constant? Is there any important transformation you should highlight? It's what quantity changes. Press 9. It's more progressive action then something else. Every action and change has pretty much the same number of frames, and each transformation has the same timecodes. Btw, while we're on it: fps. Frames/second. For Scratch, I usually use 0.07, or something around that if it's basic AMV. Depends of the action... So your 0.1 doesn't really look smooth .-. Now, press 6. See? It's the same animation but without a couple of transition frames. It's a way to save some time and nerves, but also, to show the abruptness of the action. In a nuthsell, animation is a really instinctive thing... You should know how your action will work, know what will change and how many time it will take. Really, you should just feel it. And of course, theres a lot of animation styles. Here, I'm just explaining basics, but honestly, there's no any exact rules you know... Another thing I'd recommend to do: check out animations of people you like. If it's on YT: change the play speed, and try to find some key-frames and the way transitions work. For people on Scratch it's even more easy: just go and check sprite costumes :P Check out some animation examples on YT. Umm... If you wanna: these ones were pretty useful for me: - https://www.youtube.com/watch?v=yVcZXW80GKA - https://www.youtube.com/watch?v=uDqjIdI4bF4 And meybe check out this dude: - https://www.youtube.com/channel/UCwf7GkXUML0Whgdt6lvMFTw She makes a sorta show called "Scribble Kibble" (it's on her playlist) where she analyses different animation styles and the way it works. If you wanna try something new: it might be cool. Press: 1: for the original animation 5: my version But really, don't give up. It's a nice beggining! You don't hav to be an expert on framing and timecodes to do amazing stuff. Honestly, I think animation is more about practice than anything else. Really, just keep on! And good luck! Hope I helped! :3 PHEW! One day I will be writing books X'D Idk how did this took so long, really.