(Always check the update log in the "Notes and Credits" section) Instructions: ------------------------------------------------------------------------ Select two bots by moving the little red 1 and 2 dots. Press "GO!" when you're done. ------------------------------------------------------------------------ Red Player Movements(player 2): Arrow keys to move; Hold space for weapon ------------------------------------------------------------------------ Blue Player Movements(player 1): WASD to move; Hold Q for weapon ------------------------------------------------------------------------ When your done, for now, press the green flag to start a new round.
Credit: @Im-a-co-ding-ro-bot for the splash page Battlebots for main menu/robot select theme Robot Wars for the awesome fight music ------------------------------------------------------------------------ 03/05/2021: Made all robots smaller, changed screw design, robots now finally bounce off of screws, screw deal damage(sometimes), and changed Tombstone's and Gladiator's speeds for more uniqueness between all robots. (I also had to split apart the top half of the screw from the bottom half, the screw holders from the screws, and the top half of the screw holders from the bottom half because of issues with the collision codes making the bottom half suck in the robots.) 03/02/2021: Permanently took out weapon sounds because they interfered with the fight music, added collision sounds when weapons are activated and a robot touches the weapon, changed knock-back distances when colliding with an activated Tombstone/Shrederator to show that weapons have different power, and took out knock-back from Gladiator's spear. 12/23/2020: Added menu, robot select music, and fight music! 11/26/2020: The screws now don't do damage, for now, all robots will now ONLY take damage if their weapon is on, fixed glitch where when DUCK! flips a robot into the air, the robot suddenly grows larger, and still trying to fix another DUCK! glitch where after the robot is flipped up into the air, it stays in the air. 11/25/2020: The screws now do some damage to only a few bots, cuz I'm still trying to figure out a way for the h.p. to go down only when the weapon is activated, added a little blue "light" to Captain Shrederator to show if you are facing forward, took away the battle starter light for now, and sized down DUCK!, cuz it was way off scale. 11/24/2020: I decided that this wasn't finished, and added a ton of stuff to it. That stuff includes a robot selection screen, arena revamps, new controls for all robots, and working screws. I am working on a new health bar system, so the battlebots' health, for now, won't go down. 11/22/2020: Finished product, won't be updated anymore because of the way I made it. 03/31/2020: Added a new robot named DUCK! 03/30/2020: Added a new robot named Gladiator, Made cool splash page, all sprites will now only appear after you click "play," Gladiator has its own controls now, bug fixes. 03/27/2020: Game works again! 03/26/2020: Game will be inoperable until FOREVA and I can work out why the robots won't move and why the light doesn't work anymore. 03/26/2020: Trying to make the robots non-movable unless the light turns green. 03/26/2020: Made working battle starter light 03/23/2020: Initial Release ------------------------------------------------------------------------