⚔ Totally Accurate Battle Simulator: Sandbox ⚔ The 3rd most popular battle simulator on Scratch! ●Instructions Click the troop type and faction buttons at the bottom to choose your fighters, then tap around to place them. Play in fullscreen! ⚔ PRESS SPACE FOR 3D ANNOUNCEMENT!!! ⚔ 3D is coming in the next 1-2 weeks. ●A message to all of you (please watch): https://scratch.mit.edu/projects/374342882/ ●Howdy Cowboy (RPG) https://scratch.mit.edu/projects/339633322/ ●Marching band maker 2019: https://scratch.mit.edu/projects/318446567/ ●To be added (in order): *3D* makeover, Spooky, Renaissance, and Pirate Factions. Possibly a campaign too... *3D is not real 3-d, just a perspective shift. Press space for more details. ●Credits Coding: @EnderPlaySmash @littledinos @Capt_Stoney_Beard Text engine: @Zykon Factions: @EnderPlaySmash @khanyeah @AzteckCoding @creeperplays200 Press [S] to learn about the S faction. ●Update History 3/21/20 3.8.1: Small menu change and announcement. 3/18/20 3.8: Scratch 2 faction! Four old units return, remastered and ready for battle! 3/16/20 3.7.2: New Dynasty map, Monkey King now duplicates in battle, balance changes, and bug fixes. 3/14/20 3.7.1: Added troop cost and increased performance speed, added faction titles. 3/10/20 3.7: Tribal faction joins the battle with six new units! Plus, Dragons now breathe fire, Zeus shoots lightning, balance changes and a new thumbnail pic. 3/7/20: 190,000 views! 2/29/20 3.6.2: Thanks to Littledinos for helping me with individual health for the units! Units that take more hits will die quicker. Basically- it's less random now :) New map/ icon for changing maps, as well as audio. New thumbnail picture! 2/26/20 3.6.1: Minor changes to smooth troop placing. 2/22/20 3.6: Viking Faction is here! Six new troops and new abilities: (shields are invincible to projectiles, and valkyries take less damage from ground units). Some troops now have animations- with more to come! 2/19/20 3.5.3: Altered the color of the troops. 2/18/20 3.5.2: Redesigned 2nd half of troops. Randomizer buttons have been temporarily removed. 2/17/20 3.5.1: Added troop numbers, redid half of the icons and character designs as well as added new ones. Added new audio and a new map. More to come! 2/16/20 3.5: Now that I own the real game, I can start making changes to make this as close to the real thing as I can! I've started with reorganizing the menu and making the troop buttons easier to click. 2/14/20 3.4.2: Grassland map redone, new music for all the locations and new sound effects. 2/12/20 3.4.1: Added randomizer/clearer for red team, and Chicken Man Man is back from December of 2016! 2/6/20 3.4: Two new maps, UI changes and now the battlefield is WAY bigger! Bigger field means bigger battles, so have fun! Minor changes- the eyes have been reworked and Scarecrow now actually sends the crows. 2/5/20 3.3.2: Small visual improvements and a rework of the Wheelbarrow unit. 1/30/20: I just want to say, thank you so much for all of the positive comments recently! Glad we can enjoy our love for TABS together here! :D 1/23/20 3.3.1: Changed the faction and location icons. Instead of cycling through, now you can directly choose. 1/16/20 3.3: New Medieval faction by Creeperman200! 1/13/20 3.2.3: Due to popular demand, two new buttons- a 'clear all' and a 'random teammaker'. Give the dice a couple of taps to add random units to the blue team to create your own challenges. Also a new map- Beach! 1/8/20: 180K views! :O 12/16/19 3.2.2: Big thanks to Capt_Stoney_Beard for helping with the new projectile firing system! Also Santa is here for the holidays :) 12/14/19 3.2.1: Slight visual changes, movement changes for wheelbarrows. Also, now you can click the screen to start a new battle instead of the green flag. 12/7/19 3.2: Music and sound effects are here! New maps, visual changes, two new units by AzteckCoding- Iron Man and The Hulk! Massive balance changes- projectile units now move right and the "super" units are more powerful. 11/23/19 3.1.1: Balance changes to the projectile units (potions, ninjas, etc.) and some visual changes, including a new thumbnail pic! Do you like it? 10/17/19 3.1: Factions are back! Now you can have multiple factions in one battle. 10/5/19 3.0: Step One of implementing the UEBS engine is complete. Factions are not included, and there is no sound yet. 10/4/19: Programming the new battle engine starts. ●To view the update log from v.1.0 to 2.5.2, click here (it started in 2016!) :
thanks to VCT6 a LOT.