Update cloud1 - Changes cloud1 value by 1 Update cloud2 - Changes cloud2 value by 1 Update cloud3 - Changes cloud3 value by 1 Update All - Changes all cloud variables by 1 Spam Update - Custom Please report bugs and suggestions in the comments.
Due to a cloud data bug present in Scratch 3.0, if any cloud variable is updated in less than 100 ms of another cloud variable, the second updated cloud variable will fail to send the update to the cloud server. This project utilizes a queue system that spaces out cloud variable updates by 100 ms for each update. That way, all variables will be able to update. This is especially useful for multiplayer projects. May not work reliably if you don't have a fast, stable internet connection. As with all my projects, please use with credit.