Controls: WASD to Move 'Q' to Sprint (temporary) C to Crouch Spacebar to Blink Manually V to use Medipack 1 to Read Evacuation Protocol 2 to Read Co-ordinates EASTER EGGS: You can get SCP-035 killed, and put it on for a Secret Ending Trying to Remove SCP-990 results in him mocking you. SCP-2950 has a 20% Chance to appear as a normal foundation chair Finding all Three Ducks has a Secret Ending. SCP-079's face has a 2% Chance of appearing on your blink screen Author's Strategy Guide: SCP: Last Survivor is an incredibly hard game, but can be beaten. I, myself have beaten it at least 3 times on every difficulty. The map is set on 3 Floors. However, there are some items that are worth searching for on each floor (eg: SCP-714). In Light Containment, Press 1. Your first objective is to go to the lift. From there, press 2 (or 1). I would recommend running in the Longest direction to prevent getting lost. For example, say the lift was at (9,-4), You should run Left, so you can clear up to 19 rooms without turning. Bridge Rooms / SCP-012 / SCP-1074 can stop you doing this - it's OK to go around those rooms. I wouldn't recommend Leaving Light until you have at least found either SCP-714, SCP-500-1, or SCP-427. Be wary of SCP-427, as it means you must complete the game in under 10 minutes, before it kills you. SCP-500-1 Pills can be found on any floor, so don't stress about finding them now. Once you have obtained one of these objects, make your way to Heavy. SCP-330 isn't worth searching for, but provides a small bonus, and allows you to survive one 173 attack. Same applies for SCP-217-1. In Heavy Containment, you want to find SCP-079 quickly, before SCP-939 escapes. SCP-049 is lethal, and SCP-714 is basically required to survive this area. SCP-217-1 is also useful for escaping SCP-049, as it lets you sprint for longer, allowing you to (slightly) outpace him. SCP-939 isn't stealthy, but sure is fast. Hold C when you hear his voice nearby, otherwise you will attract his attention. SCP-939 is the most complicated SCP. He will search the last area he heard noise from, so hold crouch when he is in the room. SCP-035 instantly wins you the game, but is so rare it's not worth searching for. The Femur Breaker is also a nice find, but is not worth searching for. SCP-008 can be re-contained, by being clicked on, stopping you from being infected by taking damage from SCP-966. SCP-500-1 and SCP-714 can cure it. In other words, click on anything you find. Surface Zone is a rapid scramble, with a time limit before the facility gets nuked and SCP-682 periodically charging across the screen. You must disable the Alpha Warheads in a few minutes, or the whole facility (including SCP-106's Pocked Dimension) is obliterated. An exclamation mark will signify a SCP-682 Charge coming, so hide in the corners to avoid being trampled. Bridge Rooms are an absolute no-go, as If 682 decides to charge across it, there is nowhere to run. Never let your sprint meter get above 50% in Surface Zone, you need the time. Be careful not to exhaust it all, otherwise SCP-049 will get you. To get the 'Good Ending', hold of using the lift until SCP-682 has breached containment, and made his appearance. Overall, spend as much time as you like in Light Containment, to try and find the useful SCPs. Speedrun through Heavy Containment, and Surface Zone if possible.dwdwdwwaas wewd wwd qsasassas
This a early alpha and it is still being heavily worked on, so don't expect much. CHANGE LOG 2.01| Fixed Match Starting 2.00 | You can actually start a match!