Press space after starting with the flag (~ 1 second) Mouse: look around L: Lock/Unlock camera SNEAK PEEK, I'll be adding to this a lot
This is mostly a demo of the layering system built into the engine. Each tree AND shadow is it's own clone! Graphics from: https://lostgarden.home.blog/2006/07/08/more-free-game-graphics/ This project uses Broad phase AABB BVH Tree collision detection with Surface Area Heuristics (self-optimizing)