COMPUTER: Spacebar, up arrow or Click to jump, m to go back to menu MOBILE DEVICE: Tap to jump =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NORMAL has spikes coming in ranging from 0.6 - 1.5 seconds and music from The Impossible Game Level 1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IMPOSSIBLE has spikes coming in ranging from 0.5 - 0.9 seconds and music from The Impossible Game Level 5 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TWO different game modes: normal and impossible. Yes, I know both of them are supposed to be impossible if this game really lives up to its title.
HIGHSCORES: Normal Mode: 76, @HN32S102 Impossible Mode: 55, @Wanted_99 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- EDITOR is only for CURATORS of this project. As of right now, I and @MaxPlayz1 are the only. If you would like to be one, say so in the comments!! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- All coding done by @TheBlue_Cow, coding thought of with my own brain, with some art, jump animation and death animation from @ShadowSpear1 Music in intro: Unity, TheFatRat. Free to use for any of your projects! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Change Log: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ April 2: Game Release =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LOVE, FAVORITE, and REMIX!!!!!! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #The #Impossible Questions: