A text engine I created. Just type what ever and use the small buttons to do stuff (the x button is for stopping typing, the abc button is for start typing, and the AA button is for changing font). The two buttons on the bottom are for text processing. The Processor is nicely dynamic to work with fonts (most capitals it has small issues with spacing for some reason) This is usually like 90% accurate with spacing between characters (Good enough) Plug in each character of a font with the name of each costume the same as the character but with a number added on (starting at 3; 1 and 2 is already taken by default; be aware of the number characters' naming when duplicating their sprites). Afterwards, process it with specified Quality setting (which can be low for more proportional characters) high value process qualities will take longer to finish (no limit, but recommended to stay at 1-100) This project may have issues with processing on full screen for mobile devices like random page reloading (unknown as to why) Finally, do 'Get Text Widths' and copy the item in the list and then 'see inside' and paste it in place the default value of ProcessedTextWidths variable under the Init custom block, then you're done!
Original Design :) Engine Version: v 1.2