BIG NOTE: This was originally a remix long before the original project got removed. Well, this is STILL a remix but blame 3.0 for this. I am unfortunately bad at "photoshopping" which results the chaingun look choppy here. Anyways, this was finally shared after a curiosity. (Original release date 4/??/20) NOTE: Removed dev mode. This is the W.I.P weapon pack made for S7Doom, a remake of the FPS classic DOOM (1993). This project was initially made made in under 4 hours. ------------------------------- 1 - Pistol 2 - Shotgun 3 - Rocket Launcher 4 - Super Shotgun 5 - [TEST] Chaingun (W.I.P. , waiting for a sprite that has a smooth moving barrel animation. Sorry if its fast. A real minigun fires at 1600+ RPM. I wish this game had a proper machine gun) Space to fire More weapons are on the way (uhh... it's unfortunately separated to another project). I highly appreciate the Doom engine you guys are making. The biggest difficulty about it is that making slopes (AKA reaching a new height instead of being stuck in the ground). This has never been done before in a textured FPS. Also, someone tried to make a PORT on scratch via Javascript with the pen engine (said is far from finished, and its a bit laggy).
Credits to Id Software, @skyistumbling, @DaTyse_Inc, @reigameru, Audacity for reverb, GIMP for Super Shotgun and Chaingun blur, and some modding sites. Tried to implement a block from @skyistumbling 's outdated build. I'm seriously not an expert. For the chaingun, I am not an expert at editing. For the BFG-9000, too lazy to get a sprite rip. Music: BFG Division - DOOM 2016 If you want to use these sprites, you must provide credit to these people: @skyistumbling @DaTyse_Inc and ------------------------------- Notes: - On with the changes: Pistol: Realistically slides back then back in somewhere split second. You would gain recoil and slowly go down but the angle would quickly be normal. Problem is, I made this when the gloves weren't black yet, and I checked the animations again after changing the color. I kinda failed on this. Shotgun: Didn't felt smooth at all, so I tried my best to make it look seamless. It's also running on a "moving" script. This is now slightly outdated after I see his latest remix build. Rocket Launcher: Recoil was originally unrealistic. Super Shotgun: Animation is transmitted incorrectly so it looks jarring to look at. Additionally, it fires the way it should. - 3 years ago, I originally tried to make a vectorized Doom weapon sprite project with decent animations but it went limbo for a long time... well, I sadly say it might've been scrapped for sure.