Change the sliders to see the results. Category 0=Physical move 1=Special move Official? 0=For my fangame (uses a simplified formula) 1=For an official Pokèmon game Note: A Pokèmon's level cap is at 100 in an official Pokèmon game
I looked up the formulas determining a Pokèmon's stats and an attack's damage output (and took a few liberties with it for unofficial formulas) Official formula for stats: (2BL/100)+L+10 (HP) (2BL/100)+5 (anything else) Official formula for damage output ((2 + (2L / 5)) * Power * (User's Attack or Sp Atk) / (Opponent's Defense or Sp Def) / 50)+2 (then apply resistance/weakness) My formula for damage output 4 * Power * (User's Attack or Sp Atk) / (Opponent's Defense or Sp Defense) / 50 (then apply resistance/weakness) I realize this simplification significantly reduces damage output for Pokèmon at higher levels, so I added a new mechanic that, when active, increases damage output by an amount depending on your Pokèmon's level.