Main Controls: ------------------- WASD or Arrow keys to move Mouse to aim Left click to shoot Q to swap weapon types (Melee - Ranged) E to swap secondary and primary weapons within weapon types. -- Other Controls: -------------------- M - Cycle through music H - talking demonstration -- How to play: ---------------- Currently, there is no goal (See notes and credits) but you can walk right to fight some zombies. Be warned however, the combat is very unpolished.
What is this? ----------------- This is an experimental enemy code redesign for my Work In Progress (W.I.P) V2.0 for my game Unyielding Sentry. -- Notes for experimental additions: --------------------- I have changed the way enemies function in an attempt to make the enemy system more efficient and versatile, as well as other, small, changes, such as shadow size etc. Some things shown in this copy of the V2.0 for Unyielding Sentry are subject to change. In order to view the newest stable copy, view my earlier project. When I update the newest stable build, this project will be unshared. -- Why did I make this? ---------------------------- After deciding that adding a story mode to the old version would be too slow and tedious, I decided to remake the engine from Scratch (haha) to better incorporate a story mode. -- What do I do? ------------------- There is currently no purpose to this version of the game, but you can walk around and fight the zombies that spawn almost every screen. Be warned however - there are very many bugs, which I have yet to fix. If you see one, feel free to mention it in the comments and help me out. I'll try and update both the game and the descriptions as much as possible according to updates etc. Once finished, I am planning to release this engine for public use, so people can use this to make their own games without having to code too much. Thanks for checking out this prototype! If you have anything to say please do in the comments! -- *Sources:* -------------- Music and sounds: ------------------------- While(true)[LOOP] By A Drop A Day No Way Out By Sirius Beat 'Boom' by Big Shaq -- *Other Credits:* --------------------- I learnt some of the scripts used here from tutorials by FUNUT, on youtube. (He's also on scratch.) -- Art style inspired by Devast . io