DATABASE: Tundra Man (DWN-085) Weapon: Tundra Storm -a small tornado of ice that can clear groups of enemies easily Gear: Speed Gear ---notes you might want to read--- This is the real one. I had to change when Speed Gear could activate because I'm a dummy dum-dum and can't code correctly. Whoops. ---ai explanation--- This is the attack cycle: -do a mini hop, then straight dash to other side -slide to middle then jump to reach other side -do three jumps to other side -do a mini hop, then jump to the other side -straight dash to other side note: after every attack, if he has less than half-health left, there is a guaranteed gear usage. After gear usage, it will have chance. after every attack (again), is the time he can use the speed gear, but as the note above said, i can't make it like that because his skating performance goes downhill and breaks. So, I made it only possible to use Speed Gear after 2 specific attacks. In some attacks, he makes a barrier so you can't hit him. ---speed gear--- Tundra Man does fast slide to the other side 3 times, then jumps to middle and does Tundra Storm. He then falls and jumps to the side, where he praises his own performance, I guess. That's the time you can strike. ---credits--- Credit to CAPCOM. Credit to the original spritesheet from The Spriters Resource, made by Mister Mike. Credit to XStables for the Gear effect. Credit to Tater-Tot Tunes for the 8-bit remix of Mega Man 11's boss theme.