Estimated date of completion: November 2020 This project allows multiplayer between 40 players in a single project. This is a work-in-progress and may not be as reliable. How this works is that 4 players share a single cloud variable -- the 256-digit cloud variable is split into 4 sections, so each player has 64 digits reserved for them. The internal engine is finished, but the external I/O is still being worked on. Progress, bug reports, feedback and more can be found on our Trello board: https://trello.com/b/SVCW6FOO/40-player-cloud-multiplayer-engine NOTE: This project was shared at the current stage in development with the intent to be provided user feedback for improvements in the code. As this project is still being developed, it may not work reliably. The goal for this project is to create a cloud multiplayer engine that can support up to 40 players at the same time, all while using the 10 cloud variable limit. This project is experimental and I cannot guarantee that any piece of code present in this version of the project will make it in the final version, or that this project will work at all.