1. Copy the project. 2. Make your own project using only the custom blocks, the "when flag clicked" event, and the "when message broadcast" event. Make sure not to delete anything already there. Here's a list of what each parameter on the custom blocks can be: Group: any integer from 1-999 Delay: any positive real number Stop: whatever the event name is (when message broadcast block) Variable: any integer from 1-999 Mod: any integer Inequality: >, =, or < Target Value: any integer Block A: any integer from 1-999 Block B: any integer from 1-999 Block: any integer from 1-999 Move X: any integer Move Y: any integer Set X: any integer Set Y: any integer You can make as many sprites as you want and do the following with them: •Change their costume •Move them around •Have things happen when they hit each other You can broadcast the following messages: integers from 1-999, "Button A Pressed", and "Button B Pressed" YOU CAN'T HAVE MORE THAN ONE BLOCK ON A SINGLE EVENT BLOCK!!! THE PLAYER CAN'T INTERACT IN ANY WAY OTHER THAN PRESSING THE BUTTONS!!! NO BLOCKS OTHER THAT WHAT I MENTIONED AT THE BEGINNING ALLOWED!!! 3. Add it to the Geometry Dash studio I created and If it is simple enough, I'll make it in Geometry Dash and post the ID on the comment section of the scratch project
This is to see what is possible to code in the Geometry Dash level editor.