========================================== ◍=|====> ◍=|====> sᴏᴜᴘᴏɴsᴄʀᴀᴛᴄʜ ᴘʀᴇsᴇɴᴛs... ◍=|====> D ʀ ᴀ ᴄ ᴏ V ᴇ ɴ ɢ ᴇ ʀ ! ! ! ◍=|====> A P ʟ ᴀ ᴛ ғ ᴏ ʀ ᴍ ᴇ ʀ ! ◍=|====> ========================================== Welcome to DʀᴀᴄᴏVᴇɴɢᴇʀ! This project is basically DEATH RABBIT meets s ᴛ ɪ ᴄ ᴋ q ᴜ ᴇ s ᴛ, incorporating important aspects from both, and adding a medieval theme! <==== ◍=|====> I N S T R U C T I O N S <====|=◍ -Left and right arrow keys to move -Up arrow key to jump -In the final boss, down arrow key to shoot a dagger -Space to skip a level -Touch blue to progress to the next level -Do not touch red -Magenta is bouncy -Touch an enemy with your sword to slay them -Slay the almighty dragon! ◍=|====> C R E D I T S <====|=◍ -Music is Freedom by Clarv. -Original dragon sprite (which I changed the color of), sound effects, coding and art drawing platform, and some elements of the victory screen, are all by the scratch team. -The rest is by me! Do you want to claim a hall of champions? It's easy! Just remix this project and create your own level! I will verify it, and if it can be completed and is adequately challenging, I might add it to the game and give you credit for it! Level Designing Tips: -Note that the player only jumps up as high as her body, unless you add a jump pad. -Use the dropper tool to get the color of the ground, lava, jump boosts, and completion square, exact. If they are off even a little bit, the engine will not comprehend them. -While creating moving enemies, duplicate the previously existing costume and move it to the slot applicable to your level (21-30) and change the if Level equals blocks to also accept your level. ◍=|====> T H A N K Y O U ! <====|=◍