-=-= Tips for playing =-=- ⏩ You can save/load progress in the Settings ⏩ Wait 0.3s between smashes for bonus coins ⏩ Smash harder or drop higher for more coins ⏩ You can scroll down in the SHOP ⏩ There's a SKINS tab in the shop ⚠️ Coming soon: ⚠️ - adding: skins get abilities (auto collect, coin bonus) - fixing: some Save Files don't restore data - fixing: rock sometimes doesn't register wall smashes - fixing: possible bugs on mobile ⚠️ Updates: (21/11/2020) - added: random rock size, affects coin drops / rock HP - improved: scripts under Coins ⚠️ Updates: (20/11/2020) - added: shop scroll prevention when upgrading - fixed: the shop glitching when scrolling on Mobile ⚠️ Updates: (19/11/2020) - fixed: Diamonds falling through the floor - fixed: Coin Generator not working after Prestige ⚠️ Updates: (18/11/2020) - fixed: Prestige not working - improved: Golden Rain coin spawning - improved: animation when picking up coins ⚠️ Updates: (17/11/2020) - added: larger mouse area, easier to pick up coins - added: new message to the tutorial - improved: bigger rock and coins, looks better - improved: data transferring - removed: secret hack - removed: not-implemented-yet skin in the shop ⚠️ Updates: (16/11/2020) - added: working on adding new options - fixed: bug fixes - fixed: Rain spawning wrong coin types/amounts - improved: coin animation ⚠️ Updates: (14/11/2020) - improved: shorter and better code - improved: sounds/customes - improved: all info in the settings ⚠️ Updates: (13/11/2020) - added: more skins - improved: lower rock smash cooldown (0.4s -> 0.3s) ⚠️ Updates: (12/11/2020) - added: skins - added: various backgrounds - fixed: diamonds not spawning - fixed: bugged coin values - improved: tutorial ⚠️ Updates: (11/11/2020) - fixed: false upgrade costs - fixed: black lines bug in menu's - fixed: glitchy coin animation
-=-= The birth of Smasher.io =-=- By far the most satisfying project I've ever made. This is the third game of my mini-series. I had no inspiration for a game. I was thinking about what I should make, when my little brother said he likes games where you can smash things. So I grabbed a cube, let it follow the mouse and make the background shake upon impact. I decided to add small rocks/crumbs falling down from the ceiling as if it was collapsing. That was the moment I thought 'what if I replace those rocks with coins falling down? That way there is a goal to smashing the cube!'