---CLICK THE FLAG AT LEAST 3 TIMES--- Feel free to advertise your projects! I would love to see them! (People who hate advertisers, don't report them) --READ BELOW-- Instructions: Click to move Most Swords have abilities; press the "w" key to use them! Tips: If you can't reach their body, try hitting their sword! When using the Sword of Night's Dash, you still take damage, so be wary when in a crowd! Vampires have a 10% chance of spawning another one if they hit you, so watch out for them! Celestial Enemies only come once you have the StarFate, but once you do, it gets difficult Abilities: Sword of Night: Dash Attack Soul Reaper: Summons 3 Scythes that spin around you Blitz: Fires a spectral Blitz sword projectile Staff of Sahman: Teleports you to a random area True Staff of Sahman: Teleports you to the mouse pointer Vampire Blades: Scatters red particles that kill enemies and give you health ThunderBlade: Fires lightning out of you, killing any enemy in the area Wand of Sahman: Scatters Ice Particles to kill enemies Staff of Hearts: Scatters mini-hearts that kill enemies and give you major health Enchanted Sword: Fires a Enchanted Sword projectile that kill all enemies, similar to Blitz Enchanted Sword: Fires a 3 Enchanted Sword projectiles that kill all enemies SolarFury: Fires 5 Solar Fragments that kill all enemies StarFate: Fires 10 Stars that kill all enemies Crescent Moon: 5 Full Moons will "Orbit" around you SeleaSword: Has the combined powers of the SolarFury, StarFate, and the Crescent Moon Goal of the game: Currently, just see if you can get far enough to gain the SeleaSword! Notes: SeleaSword: SkyFall incorporates many of the old SeleaSword gameplay features, but many new ones. All changes are listed in the Update Log. Other: Let me know about any bugs in the comment section! Leave me any suggestions in the comment section! Leave a Love and a Favorite! Feel free to remix this as long as you give credit to me and the Scratch Team! Go to https://scratch.mit.edu/studios/25938051/ and comment for me to invite you as a curator! #games
Credits: Sprite art: Me Sounds: Scratch Sound Library, with a bit of tweaking on my part, the D&D soundtrack, and The Essential Retro Video Game Sound Effects Collection! Inspiration: Minecraft Dungeons, believe it or not, with a bit of Terraria and Dungeons & Dragons mixed in. Special Thanks: I would like to thank the Scratch Team. Without them, I could never have turned my idea into reality! Update Log: 4/28/20: Fixed a bug where you couldn't get hurt by the Celestial Enemies... No idea how I missed that before. Found a use for the Daylight Cycle! Now the Celestial Knights only spawn during the day, and the Moon Keepers during the night! 4/27/20: Added a new weapon, Crescent Moon, and of course, and enemy to go with it, the Moon Keeper. Changed the start screen just a tad, and fixed some spawning glitches 4/21/20: Release! New Gameplay Features: Enemies have more health, Swords deal more damage, added new Celestial Weapons, Added the Celestial Knights, And added a Daylight Cycle (This is purely experimental, and for show, not sure if it will work out in the end). Other New Features: Changed the Startup Screen. Removals: Removed the Companion (I am very sorry about this, I know a lot of you loved them, but I just couldn't get the Companion to work with the Celestial Weapons and Beings), Removed the Soul Flayer and the ShadowSaber.