[Space] to save the current frame and add a new one (Replaces current Frame if you're editing it)(MUST PRESS TO SAVE CURRENT FRAME) WHEN SELECTING AN OLD FRAME, PRESS [p] TO ADD another FRAME AFTER THE SELECTED ONE. PRESSING [Space] WILL REPLACE THE FRAME. Left Arrow Key [<--] to go back a frame (DOES NOT SAVE YOUR CURRENT FRAME) Right Arrow Key [-->] to go forward a frame Click on limbs to twist them (There are two parts to the arms and legs, and they twist with each other in a way) Hold [r] and click the body to rotate the body After exporting your save, press [c] to close the menu, or press [f] to enter the specialized export mode. Press the green "Play" button on the bottom right to watch animation (Loses current frame if not saved), and press the red "Stop" to end the animation. It will likely leave you in the middle of the animation when stopped. Click "See inside", then press SAVE when you want to save a file. Right-click the list, and click "export". If you want to import an old file, then simply click "import" instead of "export". If you want to save each frame so that you can export it to another source, press [f] after clicking save. You will enter a white screen, with only your variables showing. These variables WON'T BE EXPORTED. Right-click the screen and press "Save image as..." and do so with each frame. Press c afterward to exit specialized export mode.
Thanks to Pivot Animator for the best way to make this animator. Future Update Ideas: -Auto Smoothing Animation (is complex) -More customizations (need to fix customizing button) I tried to decrease the latency of the onion skin, but that cause the program to act up. If you know a solution, I'd like to know! (Moving the three messages "set body", "set body2", and "set points" into the other forever loop in the background DOES NOT WORK.)