Hover your mouse over the mouse pointer in the corner to see your objective WASD Controls ------------------------- WASD to move (obviously) Space to interact with NPCs and objects Press M to open your map K to run O to raise and lower your shield (when shield acquired) I to perform a spin attack (when sword acquired) J to swing your sword (when sword acquired) Arrow Key Controls ------------------------------- Arrow Keys to move (still obvious) Space to interact with NPCs and objects Press M to open your map D to run W to raise and lower your shield (when shield acquired) E to perform a spin attack (when sword acquired) F to swing your sword (when sword acquired) comment weather or not I should change sprint controls Can anyone help me make the signs and NPC´s as clones instead of individual sprites?
Put a suggestion for things i should add to this game this game was named by @typewritter08 background music is ¨16th Note Waltz¨ by Batican Iscan and the coffin dance meme death screen music is ¨Nobody Knows¨ from Tales of Symphonia update log -------------------- 3.5: fixed bugs 3.4: redesigned castle outside and inside 3.3: Greatly improved controls 3.2: added money system 3.1: added sliding tab 3.0: added death screen and retry button 2.9: added sword cliff and obtainable sword 2.8: added health bar and enemy can now die 2.7: added inside castle 2.6: fixed WASD controls and added outside castle 2.5: added desert and desert map and began working on enemies 2.3: added rotation lock when shield is lifted 2.2: tweaked character design added music 2.1: designed player and added combat abilities 2.0: added the ¨Press Space¨ icon and redesigned town 1.9: made movement EVEN smoother 1.8: added running 1.7: added map 1.6: redesigned town and added more interactive objects 1.5: added action button and WASD controls 1.4: added sprites that move with the ground 1.3: redesigned town 1.2: made movement look smoother 1.1: added walls 1.0: Started the project