Instructions When you are in the game, you will have a yellow bar where there are the buildings, demolish button and upgrade button. Select a strument and click a tile to use it. Houses are pollutants, but they pay the rent. Parks are needed to keep high the ecology. To build, demolish and upgrade you need workers and money. You will get money from the rents. To have workers, you have to press the hire a worker button, but every worker will cost you 50$ every month, so pay attention! Keep in mind that there's also the ambient status: it rises up of the ecology rating every second, but if the ecology rating is under 0, it will start going down. The lower it is, the lower are the rents, but it also give you a bonus if it's high (this happens because who can pay an high rent in a polluted city? You will never find someone paying that rent!). PAY A LOT OF ATTENTION ON THE ELETRICITY!!! If there isn't enough, every 10 seconds you will have to pay 75 $ for every negative point. To have more eletricity, you can build eletricity building, like the wind turbine. Also upgrades are useful in this. You can use the turn on/off button on a building that uses eletricity to turn it on/off, in order to spare eletricity. How does every building work? All the houses: they'll pay rent Small park: rise the ecology, doesn't require eletricity. Wood: Works like the park, but it upgrades automatically. It can't be upgraded normally. Wind turbine: Rise the eletricity, doesn't pollute. Pawn shop: Every time you want to make money, you have to over the mouse on it and click the pay button. After a little bit it will give you money. On level 1- don't bother with ecology or electricity On level 2- ecology is implemented On level 3- they're all here!
---------------------------Update log------------------------------ 14/12/2020- found a bug where holding the mouse on a small gouse would cause it to give money super fast. Probably this also happens on bormal houses, in that case I'll fix it soon. 22/11/2020- forgot to implement the anti-flashing text sistem on small houses... it's fixed now! 21/11/2020- I didn't like of how slowly things went... small houses give income every 4 seconds intead of 7 houses give income every 4.5 seconds instead of 7 houses building time from 10 to 7 small houses building time from 7 to 5 Now on level 1 the ambient status doesn't move- just get used to the game! On level 1 and 2, the eletricity is extreamly high, so don't even bother with that. Stay tuned! 21/11/2020- Added a placeholder music- a part of the Greencity's music- (I know there are sounds in it, but noone ever made a video where there's only the music... that game is so underrated! Anyway, I feel like it kinda fits with the rithm (music taken from https://www.youtube.com/watch?v=r1-NfF_oyS4&list=PL9Jo04o1xsIqD7n7gReEttmYsPyBESj9u&index=2)). There also may or may not be some easter eggs. Also, fixed the text bubbles so that they don't flash anymore. Stay tuned! 10/5/2020- added the pawn shop, buffed the income of the houses, made bigger the hitbox of the X to make the mobile gameplay better. ------------------------------------------------------------------------- This game is inspired to a game of Melesta called "Greencity" (it's not a scratch project). For now you can play only the first level. REMEMBER TO REPORT BUGS AND ERRORS: this is a compex project! The next building I will add wil be the pawn shop. Remember than while I'm updating the game, it will be unshared to avoid mega-bugs. -----------------------TO DO LIST---------------------------------- -Implementing tutorial and level sistem -the buildings can break and can be repeared -add buyable land -add the villa -add the coal power plant -add the big park -Add the forest -other things will be planned later! ------------------------------------------------------------------------- I will listen to your suggestions! ############################################