Play here : https://turbowarp.org/389457003?interpolate&hqpen&offscreen&limitless&size=640x360 There are some glitches in this game when running in scratch, so I recommend to play it in turbowarp. Controls : W,A,S,D to walk Arrow keys to look around Space to jump G + W,A,S,D to run Left Click to shoot R to reload Q to aim E to press buttons and open doors F to switch between the gun and the knife C to crouch Z to open and close rendering settings M,K to switch between turning control modes 3DFPSE means 3d First Person Shooter Engine. 3d engine made following @FUNUT tutorial about 3d on youtube. Everything else except the music and sounds by me. Updates : 3.8.2 - Removed some unnecessary shake effects 3.8.1 - Moved project from forkphorus to turbowarp for better performance 3.8 - Improved turning controls, added mouse turning control mode, optimised rendering a bit 3.7 - Added more animation improvements and fixed ammo clip falling sound 3.6 - Improved aiming-idle transition 3.5 - Added small animation improvements 3.4.1 - Fixed some animation and crosshair bugs 3.4 - Added running-idle and aiming-idle transitions 3.3 - Improved animations, added a more realistic transition between reloading and idle states 3.2 - Added new and better sounds for shooting and reloading, fixed ammo clip throw out animation 3.1.1 - Improved gun reloading animation 3.1 - Added small shooting and reloading camera shake 3.0 - Added another camera rotation axis, improved camera animations 2.11 - Added crouching 2.10 - Optimized rendering a bit, added non-wireframe surface resolution settings 2.9 - Improved walking camera animation 2.8 - Added depth of field, added non-wireframe green floor in the third floor 2.7 - Added non-wireframe floors and ceilings 2.6 - Fixed dynamic wall filling system, remade room 2 with non-wireframe walls, added gun looking around movement 2.5 - Reintroduced and optimized non-wireframe walls, changed reload animation a bit 2.4.3 - Fixed bug when the dot appears if zooming in with knife 2.4.2 - Added out of ammo sound 2.4.1 - Added dot sight physics 2.4 - Added weapon switching sounds and knife sounds 2.3 - Added aiming and improved field of view control 2.2 - Temporarily disabled non-wireframe walls because they were too laggy 2.1 - Added croshair dynamic movement when shooting (it was later removed) 2.0 - Added non-wireframe walls 1.6 - Added knife 1.5 - Added bullet spread and dynamic crosshair 1.4.2 - Added rotation capping 1.4.1 - Added shooting muzzle flash 1.4 - Added an elevator on the second floor, fixed robot destruction sound 1.3 - Added robot sounds, added a door on the second floor 1.2.1 - Slightly improved reloading animation 1.2 - Added camera rotation when reloading, jumping and walking, improved gun recoil, added sounds and hitmarkers when hitting the robot, added robot destruction animation 1.1 - Improved jumping, added health system, added robot damage, added robot destruction 1.0 - Released 3DFPSE Tags(nothing to look at) :