Task: Half of Gingerbread man movement is written in program. Remaining part of movement should be written. Gingerbread man should come to the viewer and stop by face up. Important: To show children perspective principe: We make objects visually smaller when they far, and grow them as they come closer. Show the working with layers. Right visualization will show Gingerbread man behind the tree, not in front of it.
Thanks to EPAM Systems for organizing a volunteer project #EPAM e-kids. Thanks to all the volunteers who participated in the development of the course "Intermediate Level Programming with Scratch".