In Mozart's Frog + Clone = FRONE Chase Mayhem, you have traveled to Heaumaicia, and while expecting a nice wilderness vacation, you have been ambushed by thousands of yellow cloning frogs, known as Frones! HOW TO PLAY: The person is an archer! The archer will look towards your mouse pointer. Press space, and he will move towards it. Click, and he will fire an arrow. The yellow (or other color) frogs are frones! Shoot arrows at the frones to eliminate them. Eliminate all frones to beat the wave. Beat as many waves as possible!!! Collect special arrows for special abilities. Collect coins to buy powerups, which can be unlocked while leveling up. If the game lags, try this: Click the green flag. Click on New Game Click on Play, wait for the screen to fully load. Click the green flag again; do what you normally do You can also load a saved game. Persistent Booster Previews (WIP) Mouse Traps: youtu.be/xCYVtfi8LpY Light Drizzle: youtu.be/6LHpAT3czFg
IF BLACK QUESTION MARK(S) IN GRAY BOXE(S) SHOW UP RELOAD THE PAGE UNTIL THE GAME LOADS SUCCESSFULLY WITHOUT BLACK QUESTION MARKS IN GRAY BOXES! Music: Game music and Main Menu music from M.U.M's Break Free project New/Load and Save menu music is Scratch's Reggae sound, an octave higher in pitch CHANGELOG: v2.2.3.1: * Fixed (very hopefully this time) the crashing error for good. // UPDATE: crash not fixed. Scratch update causes question marks to appear when crashes would normally happen. + Added a skinny rectangle in the bottom left corner. This sprite is the most likely to display as a question mark. When only a single sprite displays as a question mark, this is the sprite. v2.2.3: * Green, pink, and teal frones deal slightly less damage. * Black quadfrones can now spawn. * Robot frone turning is now more slowly, and less jittery. * Fixed eggs and frone factories spawning the last initial-wave-spawned frone that was spawned instead of baby frones and factory frones respectively. * Fixed uncollected power jewels remaining visible and audible in the main menu after game over. * Less diamonds are required for level up. * Snowflake jewel is no longer a 1 in 5,000 chance. * Freeze effect from Frozen Frones lasts for 6 seconds. * Freeze effect from snowflake jewel lasts for 4 seconds. - Removed daily challenges. (Reason: they were poorly implemented and took up a lot of data.) / Fronettes are now obtainable in-game as an alternative to daily challenge obtained fronettes. v2.2.2: * Fixed orange bossfrones magically getting their shield back after dying. v2.2.1: * Made all frones (except for black frones) smoother, and made robot frone appear a little more robotic. * The frone factory held by frones now has the new design, and does not have extra thick edges. * New frone designs are now in giant frones and the journal. * Fixed frone shields sometimes playing the green frone's vanish sound when broken. * Fixed the giant blue frone, and the blue frone in the journal having the old model. * Significantly reduced lag. * (hopefully) fixed crashing, or greatly lowered chance. // CRASHING CAN STILL OCCUR. ========================================= [ANNOUNCEMENT]] I have plans for the removal of Daily Challenges, due to how much space they take in terms of code. This may be the reason this project often crashes. ========================================= v2.2: * Changed the appearances of every frone except for pink frones: each type has a unique spot pattern. * Changed the frone model inside the Frone Factory in the following ways: * Made the frone slightly smaller to fit correctly. * Removed spots on the frone. * The frone model now gets cracks along with the rest of the factory. * Reduced lag. v2.1.2: + Added more booster preview videos to the list. * Fixed achievement banners showing up when loading a saved game * Adjusted the volume of the music. * Fixed teal frones (wave 81) and black frones (wave 121) not healing like they were supposed to. (If they are unharmed for six seconds, they heal one stage every two seconds) - Removed powerupMenuTerminate dev code. (Pressing C will no longer hide the powerup selection menu.) 2.1.1: + Renamed the token achievement to 'Gold Tokens' 2.1.0: + Penetration persistent booster now splits bosses multiple times with any arrow (similar to the strong arrow) * Fixed the following persistent boosters not doing anything: Green Deficiency Pink Deficiency Blue Deficiency. * Fixed Smaller Waves booster actually making waves bigger. * Fixed dynamite bundles caught in an explosion not creating another explosion, and instead just disappearing. * Fixed waves being smaller than normal. * Fixed (hopefully) waves 1 and 2 spawning at the same time. 2.0.5 * Fixed Penetration not working. 2.0.4 + Added trailers for two persistent boosters. (If you go to a preview for one booster, and the preview is for a different booster, then that booster's preview is currently unavailable.) 2.0.3: + Added images for the Booster help sheets that didn't have any. // Preview videos coming soon. 2.0.2 * Made tutorials more clear. - Removed disabled booster notes 2.0.1: * Frones spawn slightly farther away from the player. * Fixed the frones of one wave transferring to the next wave and skipping the previous one. * Fixed pink frones not cloning enough. * Fixed Robot Frones not blocking arrows. * Fixed some frones cloning as babies or robots instead of themselves. 2.0.0 + Added Frog + Clone = FRONE CHASE MAYHEM