Left and Right arrow keys turn, space shoots. There's no longer that terrible "Money" system from the first game. You can't die because this is literally just to mess around with. I feel like the yellow tanks aka "strafers" are unbalanced, as they orbit faster than the turret can turn, so yell at me in the comments what I should do. You unlock weapons after waves, neither of which are implemented fully. If you come up with weapon ideas I'll give you credit and maybe some sort of special hat somehow, like the secret for 3-4 of my friends in the first game. Please tell me if the cheat console should remain, I don't think it's necessary, but it was fun to use. If you've read this far, have a virtual cookie. I have plans for a bit of "story" and junk like that, but yet again, not implemented. This may be done by June, IDK.
Yeah, this is a total WIP, I just wanted to put something out as sort of a beta. This is a total reworking of Tank Defense, rebuilt from the ground up. All of the art is going to be not taken off of google, so there's going to be an art style. Woo. As it's in beta, you can hit c to unlock weapons, of which there are exactly one implemented, the default. I seriously might need to go back to the original to figure out how in the world I did the "Double". All together, it's going to be better than the first. I used TheLogFather's method of having clones fire clones to have enemies shoot, and theChAOTiC's Pen Text engine (not currently implemented fully). TYSM!