Full-screen recommended, press twice for optimal performance. HOW TO PLAY: Use 'AD' or arrow keys to move left or right. Use 'W' or the up arrow to grapple. Use 'R' to reset the level in the case of a bug. Use [Space] to see which level you're on. You MUST collect the Part (the purple disc) in order to leave the level! Red is dangerous, Green is bouncy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WARNING: DO NOT GRAPPLE WHEN COLLIDING WITH A WALL. MOST DEVICES CANNOT HANDLE COLLISION AND GRAPPLING AT THE SAME TIME, AND IT WILL CRASH.
Before you read anything below this, know this: NO ADVERTISING. ANY FORM OF ADVERTISING WILL BE IMMEDIATELY REPORTED. This was originally made for a competition between me and one of my friends, but things got canceled because of online learning. I decided to finish it anyways, and here are the results! This took me more than two weeks to create, and I'm quite proud of the fun game-play (in my opinion) I've managed to create. A like, favorite, comment or share would ALL be appreciated! Any questions are to be asked in the description. There are 10 levels total, more to come. I designed it to be a VERY hard game, so if you can't beat it don't rage... I could barely beat level 6. Level 10 took more than 100 attempts. Good luck. Song is 'The Process' by LAKEY INSPIRED. He's really good, check him out on YT and Spotify. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ UPDATE HISTORY AND UPCOMINGS: History: V.1 Released. First update. -5/1/2020 History: V.1.1 Backstory. Minor update :) 5/2/2020 History: V.2 Remastered the Grapple engine! Now using pen, it looks MUCH smoother! MAJOR FIX! 5/4/2020 History: V3 New song, audio tuning. Bug fixes, 2 new levels. GRAPHICS OVERHAUL! MAJOR UPDATE! 5/5/2020 History: V.3.1 Minor update. Remade a couple of the levels, refurbished some graphics, but only small tweaks here and there. History: V.3.2 Added 2 new levels, changed efficiency and some player aspects (higher range, a little faster, slower rise for stability)!