NOTE: This game is a beta version with several bugs. For example, the high score isn't working, and sometimes the ball doesn't appear. I am aware of these things, so I no longer need feedback about it. If I ever get around to fixing them, I will release the fixed version as a separate project. Control the spaceship "Vaus" with the mouse (or your finger on a touch screen), and try to destroy all the bricks with the ball while preventing it from reaching the bottom of the screen. Click to shoot the ball when you hold it. The golden bricks are indestructible. Note: Your score is displayed under "1up". Thanks to @C0D3R_N for making me realize that this is not obvious to everyone. This is an attempt at recreating Arkanoid as faithfully as possible. It is still in beta, which means some things are missing (the enemies being the most obvious), but all levels (including the boss) and all power-ups are working. I have learned a lot during this project: about working in Scratch, about game design in general, and about how amazingly well-made Arkanoid is. The attention to detail is incredible. Hats off to the original programmers! To do: * Add a continue function. * Add enemies. (This will probably take some time because I realized that they have a different movement pattern for each level!) * Add animations of Vaus and the enemy spacecraft in the intro and ending. (I could not find any original sprites so I will have to draw them myself, and there is a surprising amount of frames and a nicely designed enemy spacecraft - I never even noticed the design before since the animation is so quick.) * Add a proper high score list with 3-letter name entry. Known bugs: * The silver bricks don't always detect a hit, especially from laser. * The text disappears sometimes. * The ball disappears sometimes. If you want to check out the code, the starting point is the backdrop.
All graphics and sounds are from the 1986 original arcade version of Arkanoid by Taito (programming: Akira Fujita and Hiroshi Tsujino; music: Hisayoshi Ogura), except the bonus materials, which are from the loading screen of the C64 version by Imagine (graphics: Mark Jones; music: Martin Galway) and *SPOILER ALERT* an easter egg from the C64 game Wizball (graphics: Jon Hare). The only artistic license I have taken on purpose is adapting the logo and adding the bonus material.